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<blockquote data-quote="Stoat" data-source="post: 3928966" data-attributes="member: 16786"><p>The Town of Malquay</p><p></p><p>Lord Trathor Sulfume is a noble by title, but he remains an free-roaming ranger at heart. When he was granted a charter of nobility after years of service to the King, he traveled south and set his desmesne on the frontier. Malquay is a young town, founded only ten years ago, and its people have yet to subdue the surrounding territory.</p><p></p><p>The town is a hard week's travel south from the nearest friendly city, and the long road is often closed by winter snows and spring floods. During summer and autumn, bandits, goblins and beasts plague the road. In particular, a flight of wyverns has made it part of their hunting territory, and each year sees a few caravans lost to their predations.</p><p></p><p>To the west rise the Trolltooth Mountains, treacherous and goblin-haunted. A great city once stood amid those rugged peaks, but its corrupt and feckless nobles were unable to properly defend it. Now the greenskins dwell there.</p><p></p><p>To the south is a wild land of moors and tangled forests. The dwarven stronghold Khallarn Deeps is located somewhere in that direction, but the Dwarf-roads are underground and secret. <em>Things</em> creep into those tunnels from below, and the passages closest to Malquay have been closed for a generation.</p><p></p><p>Eastward is the sea. It is said that a community of merfolk once dwelt there, and traded pearls for gold and silver. Those days are past, and the Sea Devils, the Sahuagin, keep the sea for themselves now.</p><p></p><p>Lord Sulfume and his people fare well, on the whole. The land is rich and bears good crops. Prospectors scratch valuable ore from the mountains. In good years, the long road north stays clear and traders arrive from distant lands. In bad years, the road is closed, and the wilderness draws closer.</p></blockquote><p></p>
[QUOTE="Stoat, post: 3928966, member: 16786"] The Town of Malquay Lord Trathor Sulfume is a noble by title, but he remains an free-roaming ranger at heart. When he was granted a charter of nobility after years of service to the King, he traveled south and set his desmesne on the frontier. Malquay is a young town, founded only ten years ago, and its people have yet to subdue the surrounding territory. The town is a hard week's travel south from the nearest friendly city, and the long road is often closed by winter snows and spring floods. During summer and autumn, bandits, goblins and beasts plague the road. In particular, a flight of wyverns has made it part of their hunting territory, and each year sees a few caravans lost to their predations. To the west rise the Trolltooth Mountains, treacherous and goblin-haunted. A great city once stood amid those rugged peaks, but its corrupt and feckless nobles were unable to properly defend it. Now the greenskins dwell there. To the south is a wild land of moors and tangled forests. The dwarven stronghold Khallarn Deeps is located somewhere in that direction, but the Dwarf-roads are underground and secret. [i]Things[/i] creep into those tunnels from below, and the passages closest to Malquay have been closed for a generation. Eastward is the sea. It is said that a community of merfolk once dwelt there, and traded pearls for gold and silver. Those days are past, and the Sea Devils, the Sahuagin, keep the sea for themselves now. Lord Sulfume and his people fare well, on the whole. The land is rich and bears good crops. Prospectors scratch valuable ore from the mountains. In good years, the long road north stays clear and traders arrive from distant lands. In bad years, the road is closed, and the wilderness draws closer. [/QUOTE]
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