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General Tabletop Discussion
*Pathfinder & Starfinder
So... Anybody got a Light, Point of?
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<blockquote data-quote="DogBackward" data-source="post: 3929862" data-attributes="member: 50642"><p>Just a basic idea now, but I've been working on converting an E6 campaign idea to a Points of Light 4e basis. The original idea was a world where almost all the gods* had been killed by a group of "adventurers" years ago. The one who killed one of the gods would gain a piece of their immortality. In game mechanics, that would raise their level cap by 1; so the only way to get past level 6 is to kill gods.</p><p></p><p>* I was originally using D&D high-CR creatures as the gods. For example; Io'Zhan the Ogrelord was an Ogre-Mage, a covey of Hags were a mini-pantheon of their own, and so on and so forth. I wouldn't use any of the "true" gods for this setting. This also explains how a group of 6th level heroes were able to kill their first god to advance beyond level 6.</p><p></p><p>Only thing is, the gods were the source of all magic in the world, though nobody but a very few knew this at the time. THe world was going to be very low-magic because of this, as magical power began to fade after the death of the gods.</p><p></p><p>This is where my Points of Light idea comes in. The dead gods, and the places where they died, possess a lingering magical aura. Whereas the areas outside the gods' places of death are slowly dying out and becoming overrun by beasts and monsters previously kept away by divine will, the areas near the dead divinities are still (mostly) bright and liveable.</p><p></p><p>The idea was that a god cannot be truly killed, only subdued for a time. Imagine the surprise of your average peasant when the dead bodies of the gods rise up in the middle of the city. This is especially relevant with the Points of Light idea added on, as the area around the "dead" gods is the only place suitable for civilized life at all...</p><p></p><p>Anyway, it still needs some work, but I think it makes a decent basic idea. I might change things, though, so that you need to kill deities to go from Heroic to Paragon, and kill more powerful deities to go from Paragon to Epic, since I doubt I'll use E6 with 4e. Not that E6 isn't awesome, but I don't think it'll be needed (I hope).</p></blockquote><p></p>
[QUOTE="DogBackward, post: 3929862, member: 50642"] Just a basic idea now, but I've been working on converting an E6 campaign idea to a Points of Light 4e basis. The original idea was a world where almost all the gods* had been killed by a group of "adventurers" years ago. The one who killed one of the gods would gain a piece of their immortality. In game mechanics, that would raise their level cap by 1; so the only way to get past level 6 is to kill gods. * I was originally using D&D high-CR creatures as the gods. For example; Io'Zhan the Ogrelord was an Ogre-Mage, a covey of Hags were a mini-pantheon of their own, and so on and so forth. I wouldn't use any of the "true" gods for this setting. This also explains how a group of 6th level heroes were able to kill their first god to advance beyond level 6. Only thing is, the gods were the source of all magic in the world, though nobody but a very few knew this at the time. THe world was going to be very low-magic because of this, as magical power began to fade after the death of the gods. This is where my Points of Light idea comes in. The dead gods, and the places where they died, possess a lingering magical aura. Whereas the areas outside the gods' places of death are slowly dying out and becoming overrun by beasts and monsters previously kept away by divine will, the areas near the dead divinities are still (mostly) bright and liveable. The idea was that a god cannot be truly killed, only subdued for a time. Imagine the surprise of your average peasant when the dead bodies of the gods rise up in the middle of the city. This is especially relevant with the Points of Light idea added on, as the area around the "dead" gods is the only place suitable for civilized life at all... Anyway, it still needs some work, but I think it makes a decent basic idea. I might change things, though, so that you need to kill deities to go from Heroic to Paragon, and kill more powerful deities to go from Paragon to Epic, since I doubt I'll use E6 with 4e. Not that E6 isn't awesome, but I don't think it'll be needed (I hope). [/QUOTE]
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So... Anybody got a Light, Point of?
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