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So... Anybody got a Light, Point of?
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<blockquote data-quote="howandwhy99" data-source="post: 3930115" data-attributes="member: 3192"><p>Personally I don't see this style of world creation in such stark terms. I think it covers most D&D worlds. It's more of a patchwork design method though than something sweeping. I mean, it's not like you couldn't create a whole country as you went along. One that was part of a larger empire. </p><p></p><p>I think the real benefit here is the simplicity and ease with which cool stuff can be added without painting yourself into a corner. You can grab from anywhere and put it in your homebrew world. And when a Player gets creative with their backstory you can write that new portion in too as if it has always existed, because, for all the players know, it always has.</p><p></p><p>To my understanding PoL is one of the best things about 4E because it is both so simple and so inclusive. Not to mention it gets players and DMs thinking as if they are the creators of their world regardless of where the material comes from.</p><p></p><p>I guess I'm so for this 'cause it's the way I like to make campaign worlds. Plus our group campaigns in the Wilderlands of Harn in the Grey Realms (a big mishmash + over 10 years of our Ref's previous homebrew).</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3930115, member: 3192"] Personally I don't see this style of world creation in such stark terms. I think it covers most D&D worlds. It's more of a patchwork design method though than something sweeping. I mean, it's not like you couldn't create a whole country as you went along. One that was part of a larger empire. I think the real benefit here is the simplicity and ease with which cool stuff can be added without painting yourself into a corner. You can grab from anywhere and put it in your homebrew world. And when a Player gets creative with their backstory you can write that new portion in too as if it has always existed, because, for all the players know, it always has. To my understanding PoL is one of the best things about 4E because it is both so simple and so inclusive. Not to mention it gets players and DMs thinking as if they are the creators of their world regardless of where the material comes from. I guess I'm so for this 'cause it's the way I like to make campaign worlds. Plus our group campaigns in the Wilderlands of Harn in the Grey Realms (a big mishmash + over 10 years of our Ref's previous homebrew). [/QUOTE]
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