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So...anything on Craft?
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<blockquote data-quote="Obryn" data-source="post: 4257321" data-attributes="member: 11821"><p>My personal experience with my players, and my own experience from making characters, is that I never had enough skill points for the "flavor" skills like Craft and Profession without hampering other things the character should be able to do. Plenty of wizards, OTOH, decided to be knowledge-whores since they could drop 1 rank into every Knowledge skill and be competent at them. And they had several extra skill points every level.</p><p></p><p>In my own games, I gave everyone free skill points equal to their INT or WIS modifiers, for use on any knowledge/craft/profession skill that could represent their background. It worked okay, and I was pretty happy with it.</p><p></p><p>So, that's basically what I'll do for 4e. I personally don't want detailed rules on how much money a character can make per week of Profession use, or how long it takes to Craft a longsword. I'll play it by ear, give everyone a free trained Craft/Profession skill if they want it, and just move on. Or just have them pick or roll for a Secondary Skill from the 1e DMG, improvise from there, and move on.</p><p></p><p>I guess I don't see a problem here.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4257321, member: 11821"] My personal experience with my players, and my own experience from making characters, is that I never had enough skill points for the "flavor" skills like Craft and Profession without hampering other things the character should be able to do. Plenty of wizards, OTOH, decided to be knowledge-whores since they could drop 1 rank into every Knowledge skill and be competent at them. And they had several extra skill points every level. In my own games, I gave everyone free skill points equal to their INT or WIS modifiers, for use on any knowledge/craft/profession skill that could represent their background. It worked okay, and I was pretty happy with it. So, that's basically what I'll do for 4e. I personally don't want detailed rules on how much money a character can make per week of Profession use, or how long it takes to Craft a longsword. I'll play it by ear, give everyone a free trained Craft/Profession skill if they want it, and just move on. Or just have them pick or roll for a Secondary Skill from the 1e DMG, improvise from there, and move on. I guess I don't see a problem here. -O [/QUOTE]
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