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General Tabletop Discussion
*TTRPGs General
So at what intelligence am I allowed to use tactics?
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<blockquote data-quote="fusangite" data-source="post: 1907804" data-attributes="member: 7240"><p>Do you, as a player, know everything your character knows? No. Do you, as a player, know 25% of what your character knows? Probably not. There are all kinds of ways of knowing that your character has that you do not have access to. For instance, you have no practical experience with magic; you just have some spell descriptions in the PHB. Similarly, you, as a player, have no experience with battle, no intuitive sense of where to move when. </p><p></p><p>Essentially, you are always playing your character at a handicap, knowing at most 20% of what he knows (and more like 5%) so the idea that a GM would rule that you cannot even bring to bear your meagre intellectual knowledge of tactics in a combat strikes me as simply ridiculous. Your character fights as a full-time job. Do you? No. </p><p></p><p>Furthermore, your character's intelligence is divided amongst a number of attributes so, in order to argue that a character is so stupid that they can't do their full-time job better than some amateur who thinks about it once a week, this character wouldn't just need a sub-normal Int; he would need a sub-normal Cha, a sub-normal Wis and possibly a sub-normal Dex. </p><p></p><p>The fact is that the whole of a D&D character simply cannot be represented in these scores. Your character's capacity to think is largely your capacity to think-- Int is simply a representation of one's capacity to acquire new trained skills; Wis is simply a representation of one's capacity to resist mental assaults and Cha is simply a representation of one's capacity to make a forceful or favourable impression. Most of what intelligence is doesn't fall into any of these categories; originality, the most prized aspect of intelligence in our civilization isn't represented in any of these scores, for instance.</p><p></p><p>So, if my GM told me that I couldn't think sensibly because of my Int score, I'd tell him he was being ridiculous.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1907804, member: 7240"] Do you, as a player, know everything your character knows? No. Do you, as a player, know 25% of what your character knows? Probably not. There are all kinds of ways of knowing that your character has that you do not have access to. For instance, you have no practical experience with magic; you just have some spell descriptions in the PHB. Similarly, you, as a player, have no experience with battle, no intuitive sense of where to move when. Essentially, you are always playing your character at a handicap, knowing at most 20% of what he knows (and more like 5%) so the idea that a GM would rule that you cannot even bring to bear your meagre intellectual knowledge of tactics in a combat strikes me as simply ridiculous. Your character fights as a full-time job. Do you? No. Furthermore, your character's intelligence is divided amongst a number of attributes so, in order to argue that a character is so stupid that they can't do their full-time job better than some amateur who thinks about it once a week, this character wouldn't just need a sub-normal Int; he would need a sub-normal Cha, a sub-normal Wis and possibly a sub-normal Dex. The fact is that the whole of a D&D character simply cannot be represented in these scores. Your character's capacity to think is largely your capacity to think-- Int is simply a representation of one's capacity to acquire new trained skills; Wis is simply a representation of one's capacity to resist mental assaults and Cha is simply a representation of one's capacity to make a forceful or favourable impression. Most of what intelligence is doesn't fall into any of these categories; originality, the most prized aspect of intelligence in our civilization isn't represented in any of these scores, for instance. So, if my GM told me that I couldn't think sensibly because of my Int score, I'd tell him he was being ridiculous. [/QUOTE]
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