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So, Attacks of Oppportunity?
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<blockquote data-quote="slobo777" data-source="post: 5944135" data-attributes="member: 6694877"><p>I think the problems occur with players used to taking advantage of options on a battleboard, and who are playing the playtest on a battleboard. This is not currently *excluded* from core, and in fact seems to be assumed as OK, since the feedback form for stage 1 playtest asks if you are using a battleboard or not.</p><p></p><p>If you are used to tactical play on a board, and try to play the current core rules with DM and players taking full advantage of the options open to them for movement etc, then some interesting, but odd movement options crop up, such as monsters darting forward into good attack position, maybe past various "guardians", attacking target of choice then darting back to a better defensive position. It's a bit too mobile if played with full exploit of the rules (e.g. in the same style as you might with 4E).</p><p></p><p>I think it should be possible to say "I want to stop creature X moving past me", and have more options than forming a 10' shield wall. This *is* possible in core as it stands, using ad-libbed rulings (e.g. ready an action to interpose+attack, DM might rule that as opposed Dex to interpose and still grant the attack, but with disadvantage, if the opposed Dex fails). So I also think the current simplified situation will be fine for groups that don't try to optimise combat movement, or who play theatre-of-the-mind anyway.</p></blockquote><p></p>
[QUOTE="slobo777, post: 5944135, member: 6694877"] I think the problems occur with players used to taking advantage of options on a battleboard, and who are playing the playtest on a battleboard. This is not currently *excluded* from core, and in fact seems to be assumed as OK, since the feedback form for stage 1 playtest asks if you are using a battleboard or not. If you are used to tactical play on a board, and try to play the current core rules with DM and players taking full advantage of the options open to them for movement etc, then some interesting, but odd movement options crop up, such as monsters darting forward into good attack position, maybe past various "guardians", attacking target of choice then darting back to a better defensive position. It's a bit too mobile if played with full exploit of the rules (e.g. in the same style as you might with 4E). I think it should be possible to say "I want to stop creature X moving past me", and have more options than forming a 10' shield wall. This *is* possible in core as it stands, using ad-libbed rulings (e.g. ready an action to interpose+attack, DM might rule that as opposed Dex to interpose and still grant the attack, but with disadvantage, if the opposed Dex fails). So I also think the current simplified situation will be fine for groups that don't try to optimise combat movement, or who play theatre-of-the-mind anyway. [/QUOTE]
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