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So, Attacks of Oppportunity?
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<blockquote data-quote="Rhenny" data-source="post: 5944414" data-attributes="member: 18333"><p>I agree with you on the issue of AoO. At first I thought it was missing, but then when we played, we saw that combats were becoming more dynamic and interesting - more movement options and choices. There are still plenty of ways to play tactically without AoO.</p><p></p><p>Shield wall/block at choke points</p><p>Have defender near a squishy or injured PC</p><p>Ready an action to hack at the monster that runs to get the Wizard</p><p>Wizard runs away or finds cover</p><p>Grapple the monster that is drooling as it stares at the spellcaster or injured pc</p><p>Wizard can use frost ray vs. the same drooling monster</p><p>Use ranged weapons to attack the wizard who ran up, used shocking grasp and ran back.</p><p>Set up obstacles to make it harder for monsters to run to the back ranks (tip over tables, etc.)</p><p></p><p>That being said, WotC does need an optional rule for AoO so that people who really want it can use it. At the very least, perhaps there should be a way to "disengage" from combat. Maybe a skill contest.</p><p></p><p>Overall, if we play without AoO, we have to assume that all adventurers and monsters have enough combat training to know when and how to move through threatened areas.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 5944414, member: 18333"] I agree with you on the issue of AoO. At first I thought it was missing, but then when we played, we saw that combats were becoming more dynamic and interesting - more movement options and choices. There are still plenty of ways to play tactically without AoO. Shield wall/block at choke points Have defender near a squishy or injured PC Ready an action to hack at the monster that runs to get the Wizard Wizard runs away or finds cover Grapple the monster that is drooling as it stares at the spellcaster or injured pc Wizard can use frost ray vs. the same drooling monster Use ranged weapons to attack the wizard who ran up, used shocking grasp and ran back. Set up obstacles to make it harder for monsters to run to the back ranks (tip over tables, etc.) That being said, WotC does need an optional rule for AoO so that people who really want it can use it. At the very least, perhaps there should be a way to "disengage" from combat. Maybe a skill contest. Overall, if we play without AoO, we have to assume that all adventurers and monsters have enough combat training to know when and how to move through threatened areas. [/QUOTE]
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