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So, Attacks of Oppportunity?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5945288" data-attributes="member: 54877"><p>I tend to play monsters according to their intelligence, cunning, training, and personality when it comes to tactics. And I'm usually better at tactics than most of the players at our table. So if I back off a bit for some relatively stupid monsters, it doesn't hurt anything. I also don't have any problem glossing over the literal details of the rules to stop "stupid rules tricks". </p><p> </p><p>That said, I liked for the rules to at least cover the major cases, somewhat well. You don't run by an experienced guy armed with a sword, lightly. You just don't, because if you have that attitude, you'd already be dead back in the early orc boot camp days, and wouldn't be here to try it now. OK, maybe if you are an orc you do, and this indicates something profound about the fatalistic nature of orc society, because it means that being an orc is like being an English fighter pilot in 1940 or a German one in 1945--the odds are not on your side as an individual, even though statistically some of you will make it. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p><p> </p><p>A trained, experienced fighter is like a combination of a pro football QB and a tiger. He's got eyes in the back of his head, and twitches when something moves. It doesn't matter if four opponents are closing in, if you try to run by him, you set off his radar. He won't be able to do anything about it every time, but he will not let it just slide. For one thing, even if the wizard owes him money and stole his best girl and has poor hygiene, the fighter is not going to just let Weasly McStabby Pants and his dagger get behind him for a free shot. That free shot might be directed at the fighter. That is, this guy is a lot like Conan. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5945288, member: 54877"] I tend to play monsters according to their intelligence, cunning, training, and personality when it comes to tactics. And I'm usually better at tactics than most of the players at our table. So if I back off a bit for some relatively stupid monsters, it doesn't hurt anything. I also don't have any problem glossing over the literal details of the rules to stop "stupid rules tricks". That said, I liked for the rules to at least cover the major cases, somewhat well. You don't run by an experienced guy armed with a sword, lightly. You just don't, because if you have that attitude, you'd already be dead back in the early orc boot camp days, and wouldn't be here to try it now. OK, maybe if you are an orc you do, and this indicates something profound about the fatalistic nature of orc society, because it means that being an orc is like being an English fighter pilot in 1940 or a German one in 1945--the odds are not on your side as an individual, even though statistically some of you will make it. :heh: A trained, experienced fighter is like a combination of a pro football QB and a tiger. He's got eyes in the back of his head, and twitches when something moves. It doesn't matter if four opponents are closing in, if you try to run by him, you set off his radar. He won't be able to do anything about it every time, but he will not let it just slide. For one thing, even if the wizard owes him money and stole his best girl and has poor hygiene, the fighter is not going to just let Weasly McStabby Pants and his dagger get behind him for a free shot. That free shot might be directed at the fighter. That is, this guy is a lot like Conan. ;) [/QUOTE]
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