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So, Attacks of Oppportunity?
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<blockquote data-quote="Incenjucar" data-source="post: 5945490" data-attributes="member: 6182"><p>Only if you meta-game. I don't. I roleplay the monsters I run to act in what they perceive is their best interest based on how the game world works. For anything intelligent, that's going to be "kill the caster" unless there's something in the game world that prevents them.</p><p></p><p></p><p></p><p>Strawman arguments are of no value.</p><p></p><p></p><p></p><p>Kobolds are smarter than your average rock, so they are smart enough to try and kill the dude who can kill ten of them in one round first <strong>once they know</strong> of this factor. I don't metagame. Attacking a fighter that could be ignored would be meta-gaming.</p><p></p><p></p><p></p><p>I have no interest in a game designed for genius metagaming kobolds. I want a roleplaying game where creatures react based on their knowledge of the world.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 5945490, member: 6182"] Only if you meta-game. I don't. I roleplay the monsters I run to act in what they perceive is their best interest based on how the game world works. For anything intelligent, that's going to be "kill the caster" unless there's something in the game world that prevents them. Strawman arguments are of no value. Kobolds are smarter than your average rock, so they are smart enough to try and kill the dude who can kill ten of them in one round first [B]once they know[/B] of this factor. I don't metagame. Attacking a fighter that could be ignored would be meta-gaming. I have no interest in a game designed for genius metagaming kobolds. I want a roleplaying game where creatures react based on their knowledge of the world. [/QUOTE]
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So, Attacks of Oppportunity?
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