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So, Attacks of Oppportunity?
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<blockquote data-quote="hbarsquared" data-source="post: 5945754" data-attributes="member: 4550"><p>It seems to me that the overwhelming majority of people who have actually played the playtest (myself included) do not miss attacks of opportunity.</p><p></p><p>I'm all for AoO/OA being an <em>option</em> as part of a "tactics module," or even a special ability for the fighter class or slayer theme and particular monsters. But in the playtest, not using attacks of opportunity has opened so many more options and a far more engaging, tense, exciting combat.</p><p></p><p>Players have to respond with creative solutions to protect their wizard, block the doorway, and prevent monsters from running. In my playtest games, our group naturally resorts to pulling things from the environment, which makes the combat and story all the more engaging.</p><p></p><p>So, I'm definitely in the camp of "No attacks of opportunity in 5e," at least as a base, automatic option built into the rules. I like them for those playing a tactical module game, and I even like them as feats/themes/class features and for combat-focused monsters. But they should be limited, and not the general rule.</p></blockquote><p></p>
[QUOTE="hbarsquared, post: 5945754, member: 4550"] It seems to me that the overwhelming majority of people who have actually played the playtest (myself included) do not miss attacks of opportunity. I'm all for AoO/OA being an [i]option[/i] as part of a "tactics module," or even a special ability for the fighter class or slayer theme and particular monsters. But in the playtest, not using attacks of opportunity has opened so many more options and a far more engaging, tense, exciting combat. Players have to respond with creative solutions to protect their wizard, block the doorway, and prevent monsters from running. In my playtest games, our group naturally resorts to pulling things from the environment, which makes the combat and story all the more engaging. So, I'm definitely in the camp of "No attacks of opportunity in 5e," at least as a base, automatic option built into the rules. I like them for those playing a tactical module game, and I even like them as feats/themes/class features and for combat-focused monsters. But they should be limited, and not the general rule. [/QUOTE]
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So, Attacks of Oppportunity?
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