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So, Attacks of Oppportunity?
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<blockquote data-quote="Neonchameleon" data-source="post: 5945807" data-attributes="member: 87792"><p>You mean that trusting your team mates to have your back when you know they are particularly skilled, and distracting the enemy to give your team mates opportunites is too meta-gaming? To me it's a reflection fo roleplaying.</p><p></p><p></p><p></p><p>In what way are options playing with your movement speed and disadvantage less complex than the single consequence of a free swing?</p><p></p><p>The problem with OAs is working out what triggers them - and that is utterly unchanged. Also although the wizard is a <em>little</em> better protected than without OAs, he still needs to be 15' behind the fighter at a minimum to avoid the two turn gank. First turn move in as close as possible - past the Fighter's shield at a minimum. Second turn move deeper and shank the wizard.</p><p></p><p></p><p></p><p>Mileage varies. I'm the biggest provoker of OAs I know - but once I've shown how it can be done to advantage people IME take it up.</p><p></p><p></p><p></p><p>As a rule they don't. They attack the wizard/archer <em>if they can do so without taking OAs</em>. The exception are crack troops. </p><p></p><p></p><p></p><p>Absolutely freely. And <em>that</em> is the problem. The game reflects the world.</p><p></p><p></p><p></p><p>Interesting. Because I've playtested with two completely different groups (one having an average age of about 30, with every member of the other group other than me having close to 30 years experience playing D&D). And the younger group missed them a lot, the older one might not have missed the specific mechanic but they missed the stickiness.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5945807, member: 87792"] You mean that trusting your team mates to have your back when you know they are particularly skilled, and distracting the enemy to give your team mates opportunites is too meta-gaming? To me it's a reflection fo roleplaying. In what way are options playing with your movement speed and disadvantage less complex than the single consequence of a free swing? The problem with OAs is working out what triggers them - and that is utterly unchanged. Also although the wizard is a [I]little[/I] better protected than without OAs, he still needs to be 15' behind the fighter at a minimum to avoid the two turn gank. First turn move in as close as possible - past the Fighter's shield at a minimum. Second turn move deeper and shank the wizard. Mileage varies. I'm the biggest provoker of OAs I know - but once I've shown how it can be done to advantage people IME take it up. As a rule they don't. They attack the wizard/archer [I]if they can do so without taking OAs[/I]. The exception are crack troops. Absolutely freely. And [I]that[/I] is the problem. The game reflects the world. Interesting. Because I've playtested with two completely different groups (one having an average age of about 30, with every member of the other group other than me having close to 30 years experience playing D&D). And the younger group missed them a lot, the older one might not have missed the specific mechanic but they missed the stickiness. [/QUOTE]
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