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So, Attacks of Oppportunity?
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<blockquote data-quote="mlund" data-source="post: 5946617" data-attributes="member: 50304"><p>I think the idea is that if you try to flit in-and-out of the melee the melee will come find you and then you'll be stuck in. The problem is defining leaving a melee. With 5' control areas and 30' movement a Wizard could still with 10' between him and behind a fighter engaged with a bugbear, move 15' (10' forward, 5' diagonal), drop Shocking Grasp, and return to his original position. On it's turn the bugbear moves around the fighting 10' and is still 5' out of reach of the Wizard. If he moves the last 5' is he "leaving melee" due to getting out of the fighter's reach, or is he still in melee since he's bringing his ax down on the Wizard's skull?</p><p></p><p></p><p></p><p>There's already a penalty to range weapons in melee in the play-test, and rules for making Arcane magic hazardous near people with sharp sticks. There's no urgent need to pile OAs on top of that.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5946617, member: 50304"] I think the idea is that if you try to flit in-and-out of the melee the melee will come find you and then you'll be stuck in. The problem is defining leaving a melee. With 5' control areas and 30' movement a Wizard could still with 10' between him and behind a fighter engaged with a bugbear, move 15' (10' forward, 5' diagonal), drop Shocking Grasp, and return to his original position. On it's turn the bugbear moves around the fighting 10' and is still 5' out of reach of the Wizard. If he moves the last 5' is he "leaving melee" due to getting out of the fighter's reach, or is he still in melee since he's bringing his ax down on the Wizard's skull? There's already a penalty to range weapons in melee in the play-test, and rules for making Arcane magic hazardous near people with sharp sticks. There's no urgent need to pile OAs on top of that. - Marty Lund [/QUOTE]
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