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So, Attacks of Oppportunity?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5946659" data-attributes="member: 54877"><p>From the math and action economy perspectives, it would probably be easiest to have a list of "simple provokes" (and/or just use DM guidelines for provoking in the core). Then give each character a damage rating when you provoke in their reach. Fighters get more than Wizards; dragons get more than goblins. Provoke, take the damage--no rolls involved. After the first creature tries it in a given situation, the rest know what they are dealing with and can back out, if so inclined. (First kobold tries to run by the fighter. Whack! Second and third kobold slow down considerably... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p><p> </p><p>If you really want a roll, instead of "auto hits"--make the roll a saving throw by the creature provoking. One roll, versus all that you provoke, after you commit ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Given the different views on the nature of hit points, I'm sure a lot of people wouldn't care for that. Heck, my views on hit points work with it, and I'm not sure I care for that. But it is consistent with what Next has presented thus far.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5946659, member: 54877"] From the math and action economy perspectives, it would probably be easiest to have a list of "simple provokes" (and/or just use DM guidelines for provoking in the core). Then give each character a damage rating when you provoke in their reach. Fighters get more than Wizards; dragons get more than goblins. Provoke, take the damage--no rolls involved. After the first creature tries it in a given situation, the rest know what they are dealing with and can back out, if so inclined. (First kobold tries to run by the fighter. Whack! Second and third kobold slow down considerably... :D) If you really want a roll, instead of "auto hits"--make the roll a saving throw by the creature provoking. One roll, versus all that you provoke, after you commit ... :) Given the different views on the nature of hit points, I'm sure a lot of people wouldn't care for that. Heck, my views on hit points work with it, and I'm not sure I care for that. But it is consistent with what Next has presented thus far. [/QUOTE]
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