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So, Attacks of Oppportunity?
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<blockquote data-quote="Neonchameleon" data-source="post: 5947270" data-attributes="member: 87792"><p> <ul> <li data-xf-list-type="ul"></li> </ul><p>Why? Why should casting <em>shocking grasp</em> be automatically a bad idea in combat? Or <em>Thunderwave</em>?</p><p></p><p> </p><p></p><p></p><p>To me this means that the current 5e playtest mateiral does not stand up to roleplaying in combat and it doesn't stand up to PCs. PCs fighting for their life are going to want every edge they can get.</p><p></p><p>So you're telling me that <em>I can not roleplay in combat in a combat heavy roleplaying game with a class that specialises in combat</em>.</p><p></p><p>This is a huge fail whichever way I look at it.</p><p></p><p></p><p></p><p>Objection. You are having a massively weak DM in the narrative approach and both a DM behaving like Khan and some <em>really</em> sloppy rules in the grid approach.</p><p></p><p>Contrast:</p><p></p><p>A narrative approach: "You're backing up against the wall. Which allows all the monsters to pick when and how they attack you. They simply step back and you realise you're against the wall for a firing squad. The commander barks a word and the cleric takes sixteen javelins at close range"</p><p></p><p>A grid approach: "The Goblin chief barks an order to pull back. Four of the goblin fighters are in the knight's defender aura - after he spots one of them turning his back the other three refuse. One tries to swing at the wizard, but the knight, on his toes and alert for any enemies taking their eyes off him, cuts that one down too. The other two look at each other and then try to attack the fighter. Meanwhile, unable to get a good shot off, the goblins try charging the cleric and thief, two on the cleric (and not in the defender aura), and one on the thief - and the thief gets partial cover from the corner."</p><p></p><p>Now. Why is your narrative approach any more valid than mine? Because I really don't think it is. But under 4e rules with grid based combat my fighter can literally do what I have written him as doing. Your grid based combat issue hasn't been a reflection of core D&D for years.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5947270, member: 87792"] [LIST] [/LIST] Why? Why should casting [I]shocking grasp[/I] be automatically a bad idea in combat? Or [I]Thunderwave[/I]? To me this means that the current 5e playtest mateiral does not stand up to roleplaying in combat and it doesn't stand up to PCs. PCs fighting for their life are going to want every edge they can get. So you're telling me that [I]I can not roleplay in combat in a combat heavy roleplaying game with a class that specialises in combat[/I]. This is a huge fail whichever way I look at it. Objection. You are having a massively weak DM in the narrative approach and both a DM behaving like Khan and some [I]really[/I] sloppy rules in the grid approach. Contrast: A narrative approach: "You're backing up against the wall. Which allows all the monsters to pick when and how they attack you. They simply step back and you realise you're against the wall for a firing squad. The commander barks a word and the cleric takes sixteen javelins at close range" A grid approach: "The Goblin chief barks an order to pull back. Four of the goblin fighters are in the knight's defender aura - after he spots one of them turning his back the other three refuse. One tries to swing at the wizard, but the knight, on his toes and alert for any enemies taking their eyes off him, cuts that one down too. The other two look at each other and then try to attack the fighter. Meanwhile, unable to get a good shot off, the goblins try charging the cleric and thief, two on the cleric (and not in the defender aura), and one on the thief - and the thief gets partial cover from the corner." Now. Why is your narrative approach any more valid than mine? Because I really don't think it is. But under 4e rules with grid based combat my fighter can literally do what I have written him as doing. Your grid based combat issue hasn't been a reflection of core D&D for years. [/QUOTE]
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