Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, Attacks of Oppportunity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 5949807" data-attributes="member: 1465"><p>I agree but that's already taken care by the playtest rules: disadvantage when using a ranged weapon in melee. I don't remember what is the equivalent penalty but it was quite significant, something like -5. </p><p></p><p>The difference between disadvantage and provoking an AoO is the difference between <strong>being ineffective </strong>and <strong>being punished</strong>. I can see that each approach has its own appeal in the game. </p><p></p><p>Anyway if 5e goes with the first, then the same principle can be applied to the other cases as well: </p><p></p><p>- if the dangerous action within a threatened area requires a roll (ranged attacks, using certain skills), you get disadvantage</p><p>- if the dangerous action within a threatened area doesn't require a roll, and has a yes/no effect (casting a spell, drinking a potion), you need a Concentration check or fail to complete the action</p><p>- if the dangerous action within a threatened area doesn't require a roll, and has a numeric effect (moving a certain distance), the effect is e.g. halved, so it would be double movement cost to rush past the guard or manouver around</p><p></p><p>In some way, this a different rules philosophy, because instead of telling you "if you do this you drop your guard", it instead assumes your characters are doing their best at defense, at the cost of failing/weakening their other action.</p><p></p><p>The good part IMHO of the suggestions above, is that they only use existing rules.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5949807, member: 1465"] I agree but that's already taken care by the playtest rules: disadvantage when using a ranged weapon in melee. I don't remember what is the equivalent penalty but it was quite significant, something like -5. The difference between disadvantage and provoking an AoO is the difference between [B]being ineffective [/B]and [B]being punished[/B]. I can see that each approach has its own appeal in the game. Anyway if 5e goes with the first, then the same principle can be applied to the other cases as well: - if the dangerous action within a threatened area requires a roll (ranged attacks, using certain skills), you get disadvantage - if the dangerous action within a threatened area doesn't require a roll, and has a yes/no effect (casting a spell, drinking a potion), you need a Concentration check or fail to complete the action - if the dangerous action within a threatened area doesn't require a roll, and has a numeric effect (moving a certain distance), the effect is e.g. halved, so it would be double movement cost to rush past the guard or manouver around In some way, this a different rules philosophy, because instead of telling you "if you do this you drop your guard", it instead assumes your characters are doing their best at defense, at the cost of failing/weakening their other action. The good part IMHO of the suggestions above, is that they only use existing rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, Attacks of Oppportunity?
Top