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So can we just admit vs. Monsters is the One True Game and move on? :)
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<blockquote data-quote="jaerdaph" data-source="post: 4161051" data-attributes="member: 3398"><p>If you don't know what I'm talking about, a few years ago Phil Reed created (in 24 hours) a game called vs. Monsters, which you can get for free <a href="http://www.roninarts.com/store/product_info.php?cPath=5_14&products_id=47" target="_blank">here</a>. There's even a SRD, license and logo that allows you to make your own games using the vsM Engine. Instead of dice, it uses a deck of playing cards to resolve actions and combat. </p><p></p><p>Over the last couple of weeks, my friends and I have been having a lot of fun playing this, and last night I bought the deluxe edition and all the other supplements from Ronin Arts. I'm seriously considering using the vsM Engine for all my games from now on because it is so simple to prep, simple to play and simple to teach, even to folks who have never played an RPG before. </p><p></p><p>Anybody else using the vs. Monsters rules? What kind of things have you done with it? Do you play in the default setting (fighting monsters in 19th century America in a mysterious place called The Town), or have you designed your own? </p><p></p><p>Has anyone come up with any house rules they want to share? Anyone find a use for joker cards or poker chips? </p><p></p><p>And can anybody explain to me how the Aid Another rules work (found in the deluxe edition) - it's probably the only thing I can't really get my head around. </p><p></p><p>I'm so obsessed with this little gem right now I want to know everything I can about this!</p></blockquote><p></p>
[QUOTE="jaerdaph, post: 4161051, member: 3398"] If you don't know what I'm talking about, a few years ago Phil Reed created (in 24 hours) a game called vs. Monsters, which you can get for free [URL=http://www.roninarts.com/store/product_info.php?cPath=5_14&products_id=47]here[/URL]. There's even a SRD, license and logo that allows you to make your own games using the vsM Engine. Instead of dice, it uses a deck of playing cards to resolve actions and combat. Over the last couple of weeks, my friends and I have been having a lot of fun playing this, and last night I bought the deluxe edition and all the other supplements from Ronin Arts. I'm seriously considering using the vsM Engine for all my games from now on because it is so simple to prep, simple to play and simple to teach, even to folks who have never played an RPG before. Anybody else using the vs. Monsters rules? What kind of things have you done with it? Do you play in the default setting (fighting monsters in 19th century America in a mysterious place called The Town), or have you designed your own? Has anyone come up with any house rules they want to share? Anyone find a use for joker cards or poker chips? And can anybody explain to me how the Aid Another rules work (found in the deluxe edition) - it's probably the only thing I can't really get my head around. I'm so obsessed with this little gem right now I want to know everything I can about this! [/QUOTE]
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So can we just admit vs. Monsters is the One True Game and move on? :)
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