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So can we just admit vs. Monsters is the One True Game and move on? :)
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<blockquote data-quote="jaerdaph" data-source="post: 4175593" data-attributes="member: 3398"><p>Here's my playtested (albeit over Guinness and Smithwick's) house rules for vs. Monsters:</p><p></p><p><strong>The Joker’s Wild</strong></p><p>Add two Jokers to the deck. If a player draws a Joker during a challenge or in combat, he or she may designate it as an Ace for a guaranteed success. If the player draws a Joker when determining damage, they may designate it as a Two to guarantee at least one point of damage is subtracted from the opponent’s Health. Alternately, the player may hold on to the Joker card and play it on the GM’s turn by swapping it with a monster or NPC’s highest card drawn during combat (but not a challenge) and designate it as a Two. While this doesn’t necessarily guarantee failure, it at least gives the opponent one less success against you for purposes of determining damage, which could be the difference between life and death. Players may not use a Joker they are holding to change the value of a card drawn by the GM when determining damage inflicted by a monster or NPC’s successful attack. A Joker drawn as a bonus card reward may be held by the player and played at any time as described above. Once a Joker is played as a wild card, it is removed from the deck for the rest of the game session. Of course, monsters and NPCs may take full advantage of a wild Joker too…</p><p></p><p><strong>Waste Not Want Not</strong></p><p>In addition to the 52 standard playing cards and two jokers found in a deck, many playing card companies include an additional card with information such as the company’s name, product and contact information, or an order form for poker chips, for example. Add this card to the deck. Any time this card is drawn, all cards including those in the discard pile must be gathered up and reshuffled. Bonus cards and wild Jokers held by players or the GM are not added back to the deck for reshuffling. </p><p></p><p><strong>Bad Stuff: Coward Revised</strong></p><p>The original version of Coward in the vsM Engine rules isn’t balanced with other bad stuff involving attributes like Slow and Slowerer. This revised version attempts to remedy that. </p><p>Coward: Reduce your Fighting and Defending attributes by one point each. Now add one point to Running you big chicken!</p></blockquote><p></p>
[QUOTE="jaerdaph, post: 4175593, member: 3398"] Here's my playtested (albeit over Guinness and Smithwick's) house rules for vs. Monsters: [B]The Joker’s Wild[/B] Add two Jokers to the deck. If a player draws a Joker during a challenge or in combat, he or she may designate it as an Ace for a guaranteed success. If the player draws a Joker when determining damage, they may designate it as a Two to guarantee at least one point of damage is subtracted from the opponent’s Health. Alternately, the player may hold on to the Joker card and play it on the GM’s turn by swapping it with a monster or NPC’s highest card drawn during combat (but not a challenge) and designate it as a Two. While this doesn’t necessarily guarantee failure, it at least gives the opponent one less success against you for purposes of determining damage, which could be the difference between life and death. Players may not use a Joker they are holding to change the value of a card drawn by the GM when determining damage inflicted by a monster or NPC’s successful attack. A Joker drawn as a bonus card reward may be held by the player and played at any time as described above. Once a Joker is played as a wild card, it is removed from the deck for the rest of the game session. Of course, monsters and NPCs may take full advantage of a wild Joker too… [B]Waste Not Want Not[/B] In addition to the 52 standard playing cards and two jokers found in a deck, many playing card companies include an additional card with information such as the company’s name, product and contact information, or an order form for poker chips, for example. Add this card to the deck. Any time this card is drawn, all cards including those in the discard pile must be gathered up and reshuffled. Bonus cards and wild Jokers held by players or the GM are not added back to the deck for reshuffling. [B]Bad Stuff: Coward Revised[/B] The original version of Coward in the vsM Engine rules isn’t balanced with other bad stuff involving attributes like Slow and Slowerer. This revised version attempts to remedy that. Coward: Reduce your Fighting and Defending attributes by one point each. Now add one point to Running you big chicken! [/QUOTE]
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So can we just admit vs. Monsters is the One True Game and move on? :)
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