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So Class Complexity...
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<blockquote data-quote="Remathilis" data-source="post: 9408428" data-attributes="member: 7635"><p>WotC put this out a little bit ago as part of their 5.24 previews. WotC is advising certain "complexity" levels to each class, and I think its worth looking at what they are thinking is complex. </p><p></p><p>(NOTE: Everything is speculative unless you have a 2024 PHB and are breaking NDA. Keep in mind we don't have a full picture of the scope of rules and ability changes yet). </p><p></p><p>[ATTACH=full]373266[/ATTACH]</p><p></p><p>So the first thing I see is the the pure martials (fighter and rogue) are Low complexity. I would certainly say the Thief and Champion are. On the Other Hand, bard, sorcerer, druid, monk, and warlock are all High, which I think is again is fair. Bard's magic secrets are going to be very tricky and require knowledge of four different spell lists. Warlocks are highly customizable with invocations, sorcerers juggle two different resources (SP and spell slots), druids need the monster manual to run, and monks are another resource-dependant class. I would generally agree most of the rest are average, though wizard as average is certainly a choice (I get sorcerer and bard both need a lot more understanding of the rules, but wizard isn't exactly easy to run either). </p><p></p><p>I imagine most people will have differeing opinions on the complexity, but assuming there are only three levels, I kinda agree. I would call wizard High and I think Ranger is teetering on Low, but otherwise think this correct.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9408428, member: 7635"] WotC put this out a little bit ago as part of their 5.24 previews. WotC is advising certain "complexity" levels to each class, and I think its worth looking at what they are thinking is complex. (NOTE: Everything is speculative unless you have a 2024 PHB and are breaking NDA. Keep in mind we don't have a full picture of the scope of rules and ability changes yet). [ATTACH type="full"]373266[/ATTACH] So the first thing I see is the the pure martials (fighter and rogue) are Low complexity. I would certainly say the Thief and Champion are. On the Other Hand, bard, sorcerer, druid, monk, and warlock are all High, which I think is again is fair. Bard's magic secrets are going to be very tricky and require knowledge of four different spell lists. Warlocks are highly customizable with invocations, sorcerers juggle two different resources (SP and spell slots), druids need the monster manual to run, and monks are another resource-dependant class. I would generally agree most of the rest are average, though wizard as average is certainly a choice (I get sorcerer and bard both need a lot more understanding of the rules, but wizard isn't exactly easy to run either). I imagine most people will have differeing opinions on the complexity, but assuming there are only three levels, I kinda agree. I would call wizard High and I think Ranger is teetering on Low, but otherwise think this correct. [/QUOTE]
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