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So Class Complexity...
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<blockquote data-quote="I'm A Banana" data-source="post: 9408490" data-attributes="member: 2067"><p>I'm curious on the measurement.</p><p></p><p>Complexity to me is sort of a way to get at "number of decision points," but that's different in character creation vs. on a battlefield. You can have a class that's straightforward to build, but that gives you a LOT of options in a fight (not many decision points in the build vs. lots of decision points in a fight, something like the Battle Master Fighter), and you can also have something that's complicated to build that ends up being straightforward to play (this is classic "minmaxing," but imagine a wizard whose build is centered around getting one big spell off).</p><p></p><p>There's also a measurement of decision points as you advance.</p><p></p><p>The Spellbook mechanic and Ritual Casting makes Wizards a little more complicated to build than Sorcerers or Bards, because there's just more kinds of spells to select. But Metamagic gives Sorcerers more options in a fight, and Bards have both spell slots and bardic inspiration to manage. </p><p></p><p>But I think overall these track to me. It looks to me like we really need a Low complexity spellcaster (I guess evocation wizard is the best there currently) and a High complexity martial (monk maybe comes close).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9408490, member: 2067"] I'm curious on the measurement. Complexity to me is sort of a way to get at "number of decision points," but that's different in character creation vs. on a battlefield. You can have a class that's straightforward to build, but that gives you a LOT of options in a fight (not many decision points in the build vs. lots of decision points in a fight, something like the Battle Master Fighter), and you can also have something that's complicated to build that ends up being straightforward to play (this is classic "minmaxing," but imagine a wizard whose build is centered around getting one big spell off). There's also a measurement of decision points as you advance. The Spellbook mechanic and Ritual Casting makes Wizards a little more complicated to build than Sorcerers or Bards, because there's just more kinds of spells to select. But Metamagic gives Sorcerers more options in a fight, and Bards have both spell slots and bardic inspiration to manage. But I think overall these track to me. It looks to me like we really need a Low complexity spellcaster (I guess evocation wizard is the best there currently) and a High complexity martial (monk maybe comes close). [/QUOTE]
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