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So Class Complexity...
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<blockquote data-quote="Charlaquin" data-source="post: 9409317" data-attributes="member: 6779196"><p>Even in this case, the fighter’s player has more decisions to make per-turn; if anything, the two modes of raging and not-raging give the Barbarian player a useful heuristic that can help narrow their options down depending on what mode they’re in.</p><p></p><p>More importantly though, I’ve already conceded that, under the lens you described, one could interpret the Barbarian as more complex than the fighter. However, I would argue that under that lens, the barbarian is closer in complexity to the fighter and the rogue than it is to the cleric and the wizard, and therefore should still be ranked low, rather than average, in complexity. You described it as the low end of average, I’m arguing it should be on the high end of low.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9409317, member: 6779196"] Even in this case, the fighter’s player has more decisions to make per-turn; if anything, the two modes of raging and not-raging give the Barbarian player a useful heuristic that can help narrow their options down depending on what mode they’re in. More importantly though, I’ve already conceded that, under the lens you described, one could interpret the Barbarian as more complex than the fighter. However, I would argue that under that lens, the barbarian is closer in complexity to the fighter and the rogue than it is to the cleric and the wizard, and therefore should still be ranked low, rather than average, in complexity. You described it as the low end of average, I’m arguing it should be on the high end of low. [/QUOTE]
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