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So, Dark Sun: It's officially out. What do you think of it?
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<blockquote data-quote="Tzarevitch" data-source="post: 5290191" data-attributes="member: 1792"><p>I am completely delighted with the job they did on DS4e. It is better than I hoped. I only have minor quibbles.</p><p></p><p>1. The mount traits aren't done well. They completely lost the mechanical benefit of the different mount types. Kanks are like Athasian camels. They don't require as many resources on long trips in the desert. Inixes had carrying capacity well higher than everything short of mekillots. They used to be bigger and able to carry multiple riders in a Howrah. Mekillots don't seem to have enough dragging capability to pull an argosy anymore. They also shrunk.</p><p></p><p>2. Muls and dwarves are hairless - always. Muls are sterile - always.</p><p></p><p>3. Male half giants have long braided hair, unless they cut it off. Half giants could stand to be a foot taller on average and a few hundred pounds heavier. They should look bulkier in the artwork. The males in particular look too much like muls right now and they aren't much bigger. They should stay medium size though. </p><p></p><p>4. The mention of elf overland run speed is a mechanical benefit. It shouldn't be buried in flavor text where it is hard to see. (They can run 40miles/day. Faster than many of the mounts.)</p><p></p><p>5. Tieflings are pretty pointless. They don't have much function except as one more race of desert raiders. They needed a better backstory like the eladrin and dragonborn got.</p><p></p><p>All of my quibbles are easy to fix DM-side. All in all I am spectacularly pleased.</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 5290191, member: 1792"] I am completely delighted with the job they did on DS4e. It is better than I hoped. I only have minor quibbles. 1. The mount traits aren't done well. They completely lost the mechanical benefit of the different mount types. Kanks are like Athasian camels. They don't require as many resources on long trips in the desert. Inixes had carrying capacity well higher than everything short of mekillots. They used to be bigger and able to carry multiple riders in a Howrah. Mekillots don't seem to have enough dragging capability to pull an argosy anymore. They also shrunk. 2. Muls and dwarves are hairless - always. Muls are sterile - always. 3. Male half giants have long braided hair, unless they cut it off. Half giants could stand to be a foot taller on average and a few hundred pounds heavier. They should look bulkier in the artwork. The males in particular look too much like muls right now and they aren't much bigger. They should stay medium size though. 4. The mention of elf overland run speed is a mechanical benefit. It shouldn't be buried in flavor text where it is hard to see. (They can run 40miles/day. Faster than many of the mounts.) 5. Tieflings are pretty pointless. They don't have much function except as one more race of desert raiders. They needed a better backstory like the eladrin and dragonborn got. All of my quibbles are easy to fix DM-side. All in all I am spectacularly pleased. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, Dark Sun: It's officially out. What do you think of it?
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