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So, Dark Sun: It's officially out. What do you think of it?
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<blockquote data-quote="pawsplay" data-source="post: 5292026" data-attributes="member: 15538"><p>I looked this over in the store. I was never a huge Dark Sun person, but it was really cool and different and tapped into that real swords-and-sorcery vibe and I think as a setting it deserves respect. I think the 4e version shows that respect, but they aren't afraid to change things, and I think a newcomer would have an easier time digesting the setting than someone who knows the origional.</p><p></p><p>* Picky details to fret over: Avengions and Dragon Kings are purely arcane now, not the union of psionic and arcane ability they were. Half-giants now look like goliaths (i.e. Vin Diesel) when some simple directions to the art team could have made them more giant-like. Muls and dwarves have been excised of anything that might offend the delicate sensibilities of Hooters patrons.</p><p>*Hambone connected to the shoehorn: Eladrin as a hidden race of psis who hate arcane casters? I don't quite get it. And tieflings seem like they just wandered off a spelljamming ship after getting drunk and lost on their way to another setting.</p><p>* Themes are very cool. If something like that had been introduced early on, I might have been more tempted to actually give 4e a try. I'm a sucker for layers; enough flavor can make anything edible. </p><p>* On the other hand: Trh-kreen with their encounter powers for their claws and the ability to drag opponents around several squares kind of embody everything about 4e that does not overlap with my personal vision of what D&D looks like. I can sort of dig that "I have claws" might not be a meanginful distinction in many game systems, but I've never really been able to handle that in a D&D type setting where claws are so frickin' boss for most monsters. Too much GURPS as a wee lad, I suppose.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5292026, member: 15538"] I looked this over in the store. I was never a huge Dark Sun person, but it was really cool and different and tapped into that real swords-and-sorcery vibe and I think as a setting it deserves respect. I think the 4e version shows that respect, but they aren't afraid to change things, and I think a newcomer would have an easier time digesting the setting than someone who knows the origional. * Picky details to fret over: Avengions and Dragon Kings are purely arcane now, not the union of psionic and arcane ability they were. Half-giants now look like goliaths (i.e. Vin Diesel) when some simple directions to the art team could have made them more giant-like. Muls and dwarves have been excised of anything that might offend the delicate sensibilities of Hooters patrons. *Hambone connected to the shoehorn: Eladrin as a hidden race of psis who hate arcane casters? I don't quite get it. And tieflings seem like they just wandered off a spelljamming ship after getting drunk and lost on their way to another setting. * Themes are very cool. If something like that had been introduced early on, I might have been more tempted to actually give 4e a try. I'm a sucker for layers; enough flavor can make anything edible. * On the other hand: Trh-kreen with their encounter powers for their claws and the ability to drag opponents around several squares kind of embody everything about 4e that does not overlap with my personal vision of what D&D looks like. I can sort of dig that "I have claws" might not be a meanginful distinction in many game systems, but I've never really been able to handle that in a D&D type setting where claws are so frickin' boss for most monsters. Too much GURPS as a wee lad, I suppose. [/QUOTE]
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Community
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So, Dark Sun: It's officially out. What do you think of it?
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