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So, Dark Sun: It's officially out. What do you think of it?
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<blockquote data-quote="pawsplay" data-source="post: 5293009" data-attributes="member: 15538"><p>I had some more thoughts on the Eladrin, and I have to say, I think it would have made a lot more sense to make the Eladrin the one race with an surviving preserver tradition. They could still be wizards, it would add to their secrecy, and it would offer a rationale for their veiled agents abroad (keeping tabs on the dragon kings and questing for the Avengion, of course). </p><p></p><p>I guess on the positive side, an Eladrin Battlemind offers a reason to break out the old Dark Traveler miniature. </p><p></p><p>But seriously. Psionic fey spies who hate wizards? Just doesn't really work for me. </p><p></p><p>On the thri-kreen issue above... What bothers me about the (IMO unnecessary) change to thri-keen concerning arms is that they could have left the abilities essentially the same and offer a free handle action or two per turn to cover having multiple arms. Then you just throw in some encounter powers that allow you to wield and attack with extra weapons. Ta-da. See? I could be a 4e designer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Seriously, 4e is abstract enough that the mechanics could have been bent to match the fluff. Weak, noncombat extra arms are the opposite of awesome.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5293009, member: 15538"] I had some more thoughts on the Eladrin, and I have to say, I think it would have made a lot more sense to make the Eladrin the one race with an surviving preserver tradition. They could still be wizards, it would add to their secrecy, and it would offer a rationale for their veiled agents abroad (keeping tabs on the dragon kings and questing for the Avengion, of course). I guess on the positive side, an Eladrin Battlemind offers a reason to break out the old Dark Traveler miniature. But seriously. Psionic fey spies who hate wizards? Just doesn't really work for me. On the thri-kreen issue above... What bothers me about the (IMO unnecessary) change to thri-keen concerning arms is that they could have left the abilities essentially the same and offer a free handle action or two per turn to cover having multiple arms. Then you just throw in some encounter powers that allow you to wield and attack with extra weapons. Ta-da. See? I could be a 4e designer. :) Seriously, 4e is abstract enough that the mechanics could have been bent to match the fluff. Weak, noncombat extra arms are the opposite of awesome. [/QUOTE]
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Community
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So, Dark Sun: It's officially out. What do you think of it?
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