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So... Do Summoned Creatures Suck?
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<blockquote data-quote="DracoSuave" data-source="post: 5632006" data-attributes="member: 71571"><p>And it's absolutely not worded in order to show that intent. That's a poorly worded power.</p><p></p><p>The thing with conditional durations, is that you can have multiple conditional durations acting on the same power. And there are many examples of powers that have conditional durations set on them by keywords or other game rules, but -also- have conditional durations set on them by the power itself. </p><p></p><p>For example, an effect that mark automatically has a conditional duration set on it: 'until the mark is superceded.' That isn't overwrote by 'until end of turn' or 'until end of encounter' durations because those <strong>do not except the general rule.</strong></p><p></p><p>The same principle applies here. The keyword applies the 'Until end of encounter' duration, but the actual power itself doesn't have any durations that can except that. You can have a power end 'when the creature is at 0 hit points' and that isn't mutually exclusive with the original duration. You can have a power end 'when you use a minor action to dispel it' and that also isn't mutually exclusive. And 'When you use the power again' also is not mutually exclusive... not in a game with ways to recharge dailies.</p><p></p><p>The exception simply <strong>does not exist</strong> and while it IS clear that they have expressed some sort of idea for what the power should do... the problem is... <strong>that is not what is written down.</strong></p><p></p><p>But is it the case that the idea of what the power should do is the <strong>intent of what the power does</strong> or is it, instead, <strong>a mistake on how the power works?</strong></p><p></p><p>They've done the latter before, you know.</p><p></p><p>--------------------------</p><p></p><p>The power's 'intent' is not consistent with every other power in the game that has a conditional duration imposed by external forces. If powers can overrule such conditional durations without explicit exceptions, then that means no conjuration that is movable will end if it goes out of range. It means that sustained duration power will -always- ignore the limit on their length. It means that any duration written in a power, at all, supercedes any of the rules for how their keywords work. There IS precedent for why this power <strong>must</strong> end at end of encounter, and the other interpretation... that unrelated duration conditions erase the original conditional duration... actually breaks the game.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5632006, member: 71571"] And it's absolutely not worded in order to show that intent. That's a poorly worded power. The thing with conditional durations, is that you can have multiple conditional durations acting on the same power. And there are many examples of powers that have conditional durations set on them by keywords or other game rules, but -also- have conditional durations set on them by the power itself. For example, an effect that mark automatically has a conditional duration set on it: 'until the mark is superceded.' That isn't overwrote by 'until end of turn' or 'until end of encounter' durations because those [b]do not except the general rule.[/b] The same principle applies here. The keyword applies the 'Until end of encounter' duration, but the actual power itself doesn't have any durations that can except that. You can have a power end 'when the creature is at 0 hit points' and that isn't mutually exclusive with the original duration. You can have a power end 'when you use a minor action to dispel it' and that also isn't mutually exclusive. And 'When you use the power again' also is not mutually exclusive... not in a game with ways to recharge dailies. The exception simply [b]does not exist[/b] and while it IS clear that they have expressed some sort of idea for what the power should do... the problem is... [b]that is not what is written down.[/b] But is it the case that the idea of what the power should do is the [b]intent of what the power does[/b] or is it, instead, [b]a mistake on how the power works?[/b] They've done the latter before, you know. -------------------------- The power's 'intent' is not consistent with every other power in the game that has a conditional duration imposed by external forces. If powers can overrule such conditional durations without explicit exceptions, then that means no conjuration that is movable will end if it goes out of range. It means that sustained duration power will -always- ignore the limit on their length. It means that any duration written in a power, at all, supercedes any of the rules for how their keywords work. There IS precedent for why this power [b]must[/b] end at end of encounter, and the other interpretation... that unrelated duration conditions erase the original conditional duration... actually breaks the game. [/QUOTE]
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So... Do Summoned Creatures Suck?
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