Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So... Do Summoned Creatures Suck?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5632773" data-attributes="member: 82106"><p>Yeah, I don't think you're going to win this one DS. Any of us who have spent time doing careful 4e rules parsing are aware of the fact that the rules are often vague about exactly what is overriding what. If they had understood how to make perfectly precise rules (and believed it was of overriding concern) they'd have done what real wargames do and put every effective rule into a numbered clause and then the exceptions would list the clauses they replace. </p><p></p><p>In the reality of D&D this just isn't so. Some rules will mention a way in which they extend or modify another rule, with the expectation that only the mentioned clauses are impacted. Others, like this case, simply list some new clauses without clearly stating they replace others. However ANY ATTEMPT to strictly construct the rules such that EITHER all mentions of any part of a rule are a total replacement of that rule OR that any override must state exactly what it overrides is unworkable. I'm not going to go through the corpus of 4e rules and show you all the ways that your 'exact' interpretation blows up the rules, but it does, and at fundamental levels that you'd just laugh at if you look at them. </p><p></p><p>Personally I don't think they even screwed up with this power. Overall it is clear how it works and I am pretty sure they simply considered the text as provided to be sufficient to make it clear what sort of exception it is (one that replaces another rule entirely). Equally movable conjurations are clearly still subject to the normal rules. Despite the way 4e's rules are organized MORE independently of the story they support than other editions, they still DO rely on some degree of applying the underlying context to make sense of them. Thus the conjuration rules are clear because clearly the caster is, story wise, 'running' the conjuration and he can't do that if he can't see it anymore. Likewise the Necromancer's minion summon lasts all day because clearly the STORY of that power is that Necros have undead following them around, actual physical undead, albeit raised by magic.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5632773, member: 82106"] Yeah, I don't think you're going to win this one DS. Any of us who have spent time doing careful 4e rules parsing are aware of the fact that the rules are often vague about exactly what is overriding what. If they had understood how to make perfectly precise rules (and believed it was of overriding concern) they'd have done what real wargames do and put every effective rule into a numbered clause and then the exceptions would list the clauses they replace. In the reality of D&D this just isn't so. Some rules will mention a way in which they extend or modify another rule, with the expectation that only the mentioned clauses are impacted. Others, like this case, simply list some new clauses without clearly stating they replace others. However ANY ATTEMPT to strictly construct the rules such that EITHER all mentions of any part of a rule are a total replacement of that rule OR that any override must state exactly what it overrides is unworkable. I'm not going to go through the corpus of 4e rules and show you all the ways that your 'exact' interpretation blows up the rules, but it does, and at fundamental levels that you'd just laugh at if you look at them. Personally I don't think they even screwed up with this power. Overall it is clear how it works and I am pretty sure they simply considered the text as provided to be sufficient to make it clear what sort of exception it is (one that replaces another rule entirely). Equally movable conjurations are clearly still subject to the normal rules. Despite the way 4e's rules are organized MORE independently of the story they support than other editions, they still DO rely on some degree of applying the underlying context to make sense of them. Thus the conjuration rules are clear because clearly the caster is, story wise, 'running' the conjuration and he can't do that if he can't see it anymore. Likewise the Necromancer's minion summon lasts all day because clearly the STORY of that power is that Necros have undead following them around, actual physical undead, albeit raised by magic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So... Do Summoned Creatures Suck?
Top