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So do we know if Wizards still have familiars?
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<blockquote data-quote="I'm A Banana" data-source="post: 4046928" data-attributes="member: 2067"><p>Familiars need a big fat dose of "what the hell are you supposed to do with 'em?" sauce in 4e.</p><p></p><p>In 3e, they were an optional liability that gave you a spot bonus and maybe a scout that is less effective than the rogue.</p><p></p><p>Mythically, they should be nefarious go-betweens and inscrutable lackeys for the spellcaster and their power source. The black cat isn't a pet, it's telling you how to wield dark forces because cats are a bit closer to dark forces than people are. That toad isn't your friend, it's your mentor in the ways of alteration. </p><p></p><p>Using them as an "implement" makes sense. With a familiar, you can do certain types of magic that people without familiars just can't do. Treating them more like equipment than like a creature means that they're less likely to be targeted, like a sword you are holding or a potion hanging from your belt. </p><p></p><p>Upgrading them to "effective in combat" makes a certain amount of sense, but looses that whole eerie otherworldly quality of a "normal-seeming" bat who really helps his witchy master consort with creatures of the night.</p><p></p><p>I would have expected them to be nixed in 4e, but it's cool seeing some wizards with familiars, maybe they've "fixed" 'em. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4046928, member: 2067"] Familiars need a big fat dose of "what the hell are you supposed to do with 'em?" sauce in 4e. In 3e, they were an optional liability that gave you a spot bonus and maybe a scout that is less effective than the rogue. Mythically, they should be nefarious go-betweens and inscrutable lackeys for the spellcaster and their power source. The black cat isn't a pet, it's telling you how to wield dark forces because cats are a bit closer to dark forces than people are. That toad isn't your friend, it's your mentor in the ways of alteration. Using them as an "implement" makes sense. With a familiar, you can do certain types of magic that people without familiars just can't do. Treating them more like equipment than like a creature means that they're less likely to be targeted, like a sword you are holding or a potion hanging from your belt. Upgrading them to "effective in combat" makes a certain amount of sense, but looses that whole eerie otherworldly quality of a "normal-seeming" bat who really helps his witchy master consort with creatures of the night. I would have expected them to be nixed in 4e, but it's cool seeing some wizards with familiars, maybe they've "fixed" 'em. :) [/QUOTE]
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Community
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So do we know if Wizards still have familiars?
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