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So, do you feel lucky, punk?
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<blockquote data-quote="Jeremy" data-source="post: 442616" data-attributes="member: 4036"><p>I wanted to add some covering rules to the game to make ambushes or treasons a little more threatening.</p><p></p><p>Say for instance a new action that can be taken in a partial round is to cover your opponent. This can be done to a flat footed opponent who is in your threatened area, or a flat footed opponent who is within 30 feet of a ranged weapon holder.</p><p></p><p>What the covered victim chooses to do is up to them, but while talks are made, the covering aggressor has a readied action to strike down his victim. Should the victim reach for blade or spell component he provokes the readied action which is automatically considered a critical threat IF it hits. Even if it hits, it must be confirmed as normal and the victim must be subject to critical hits for it to matter.</p><p></p><p>This leaves your AC to still help you, or feats like quick draw to help defend you if you think you'll survive to start combat, but also makes ambushes by 10 armed crossbowmen more dangerous (assuming they are capable of hitting the AC of their targets---which is by no means certain. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p><p></p><p>That's just something I've been thinking about forever.</p></blockquote><p></p>
[QUOTE="Jeremy, post: 442616, member: 4036"] I wanted to add some covering rules to the game to make ambushes or treasons a little more threatening. Say for instance a new action that can be taken in a partial round is to cover your opponent. This can be done to a flat footed opponent who is in your threatened area, or a flat footed opponent who is within 30 feet of a ranged weapon holder. What the covered victim chooses to do is up to them, but while talks are made, the covering aggressor has a readied action to strike down his victim. Should the victim reach for blade or spell component he provokes the readied action which is automatically considered a critical threat IF it hits. Even if it hits, it must be confirmed as normal and the victim must be subject to critical hits for it to matter. This leaves your AC to still help you, or feats like quick draw to help defend you if you think you'll survive to start combat, but also makes ambushes by 10 armed crossbowmen more dangerous (assuming they are capable of hitting the AC of their targets---which is by no means certain. :)). That's just something I've been thinking about forever. [/QUOTE]
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