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so, exactly how evil are we talking here? (kinda long)
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<blockquote data-quote="Henry" data-source="post: 838221" data-attributes="member: 158"><p>I would have to ask:</p><p></p><p>WWMD</p><p></p><p>or, </p><p></p><p>"What would Malachite Do?"</p><p></p><p>For those not familiar, Malachite is a Paladin, played by fellow poster Blackjack, in Piratecat's Defenders of Daybreak Story Hour. I don't know him personally, but I know he plays one HECK of a paladin.</p><p></p><p>Why I bring this up is that I have a strong gut feeling that Malachite, and by extension the Emerald Chapellars, would not view slaying someone this blatantly sadistic as being murder. If a well-played paladin would have no qualms with it, I doubt those who are NOT paladins really should either.</p><p></p><p></p><p>Now, the other side:</p><p></p><p>Your DM is certainly entitled to define good and evil in his game as he needs to, but he should MAKE these tenets clear before the game begins, same as if he had house rules that differed from the core book. In the absence of that, you should ask him, "what would the tenets of my beliefs have me do?" If your PC's are even remotely religious, which most PC's in a game with active gods would likely be, then by your alignment, your CHARACTER should know what is the course of action he has been taught is right. After all, people often know what they SHOULD do by the tenets of their beliefs, even if they're not doing it.</p><p></p><p>This is, of course, an underhanded way to get your DM to tell you what HE thinks is the proper course of action given your alignment. And you will have a better idea of whether or not you want to follow that path.</p><p></p><p>Like Enkhidu said, one evil action does not necessarily turn someone evil. It takes at least a few actions to head down that path.</p></blockquote><p></p>
[QUOTE="Henry, post: 838221, member: 158"] I would have to ask: WWMD or, "What would Malachite Do?" For those not familiar, Malachite is a Paladin, played by fellow poster Blackjack, in Piratecat's Defenders of Daybreak Story Hour. I don't know him personally, but I know he plays one HECK of a paladin. Why I bring this up is that I have a strong gut feeling that Malachite, and by extension the Emerald Chapellars, would not view slaying someone this blatantly sadistic as being murder. If a well-played paladin would have no qualms with it, I doubt those who are NOT paladins really should either. Now, the other side: Your DM is certainly entitled to define good and evil in his game as he needs to, but he should MAKE these tenets clear before the game begins, same as if he had house rules that differed from the core book. In the absence of that, you should ask him, "what would the tenets of my beliefs have me do?" If your PC's are even remotely religious, which most PC's in a game with active gods would likely be, then by your alignment, your CHARACTER should know what is the course of action he has been taught is right. After all, people often know what they SHOULD do by the tenets of their beliefs, even if they're not doing it. This is, of course, an underhanded way to get your DM to tell you what HE thinks is the proper course of action given your alignment. And you will have a better idea of whether or not you want to follow that path. Like Enkhidu said, one evil action does not necessarily turn someone evil. It takes at least a few actions to head down that path. [/QUOTE]
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so, exactly how evil are we talking here? (kinda long)
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