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so, exactly how evil are we talking here? (kinda long)
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<blockquote data-quote="EdEtkin" data-source="post: 846309" data-attributes="member: 4644"><p><strong>Re: Re: The DM's Point of View</strong></p><p></p><p></p><p></p><p>I already explained at great length that the determination of evil acts is different in our game to some degree from D&D alignment definitions.</p><p></p><p>But here is my personal take on this question. I do believe that there is a difference between killing your opponent during the battle and killing him as a deliberate act once he has been rendered helpless.</p><p></p><p>I try to run a heroic game. And yes I draw my inspiration from heroes from movies, not from brutal legal codes of medieval England (where what is "good" was pretty much defined by who was in power).</p><p></p><p>In most movies with heroic characters (whether they are fantasy, historical, western, or sci-fi) when the hero faces down the main villain, either they kill them outright during the battle (i.e. the villain falls into a pit, gets impaled on convenient ice crystals or some such) OR they defeat the villain who is then thrown to the floor as the hero towers over him. </p><p></p><p>At this point, the hero does not take the easy way out by shooting the villain or slicing off his head to finish him off.</p><p></p><p>The hero (or his ally) only kills the villain when he tries to take advantage of the hero's mercy by pulling out a hidden weapon or by lunging at the hero's turned back.</p><p></p><p>Thats the feel I am going for in our game.</p><p></p><p>On the subject of the NPC's body being gone some time later -- the party is infiltrating a huge active castle where the alarm has been raised. It would be silly for an unconscious body of a relatively important personage to remain in a high traffic area long after the characters left it there.</p><p></p><p>Ed Etkin</p></blockquote><p></p>
[QUOTE="EdEtkin, post: 846309, member: 4644"] [b]Re: Re: The DM's Point of View[/b] I already explained at great length that the determination of evil acts is different in our game to some degree from D&D alignment definitions. But here is my personal take on this question. I do believe that there is a difference between killing your opponent during the battle and killing him as a deliberate act once he has been rendered helpless. I try to run a heroic game. And yes I draw my inspiration from heroes from movies, not from brutal legal codes of medieval England (where what is "good" was pretty much defined by who was in power). In most movies with heroic characters (whether they are fantasy, historical, western, or sci-fi) when the hero faces down the main villain, either they kill them outright during the battle (i.e. the villain falls into a pit, gets impaled on convenient ice crystals or some such) OR they defeat the villain who is then thrown to the floor as the hero towers over him. At this point, the hero does not take the easy way out by shooting the villain or slicing off his head to finish him off. The hero (or his ally) only kills the villain when he tries to take advantage of the hero's mercy by pulling out a hidden weapon or by lunging at the hero's turned back. Thats the feel I am going for in our game. On the subject of the NPC's body being gone some time later -- the party is infiltrating a huge active castle where the alarm has been raised. It would be silly for an unconscious body of a relatively important personage to remain in a high traffic area long after the characters left it there. Ed Etkin [/QUOTE]
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so, exactly how evil are we talking here? (kinda long)
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