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<blockquote data-quote="Argyle King" data-source="post: 6096204" data-attributes="member: 58416"><p>I'm currently in a PF game. I've found that some of the fixes do help. However, there are some new issues as well. In particular, the wide range of possible numbers available for certain things can make figuring out how a party will be able to handle an encounter pretty difficult. Through a combination of items, class abilities, and archtypes, one of the rogues in the current group is virtually invisible when it comes to stealth. I'm aware that is his job, but it's a bit extreme, and I'm not even sure that some epic creatures would be able to detect him.</p><p></p><p>Also, one of the players recently made a summoner. Maybe it's just me, but the eidelon he has seems a bit overpowered. (Granted, it may be that we're not familiar enough with the rules to be using them correctly.) It can manage multiple attacks per turn (more than most of us are capable of) and the damage for each individual attack is greater than what the other party members can manage. We are currently level 10. </p><p></p><p>I'm still having fun in the game. However, there are some issues which are very visible. Some of them are old problems from before; some are new ones born out of the 'fixes' to old problems.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6096204, member: 58416"] I'm currently in a PF game. I've found that some of the fixes do help. However, there are some new issues as well. In particular, the wide range of possible numbers available for certain things can make figuring out how a party will be able to handle an encounter pretty difficult. Through a combination of items, class abilities, and archtypes, one of the rogues in the current group is virtually invisible when it comes to stealth. I'm aware that is his job, but it's a bit extreme, and I'm not even sure that some epic creatures would be able to detect him. Also, one of the players recently made a summoner. Maybe it's just me, but the eidelon he has seems a bit overpowered. (Granted, it may be that we're not familiar enough with the rules to be using them correctly.) It can manage multiple attacks per turn (more than most of us are capable of) and the damage for each individual attack is greater than what the other party members can manage. We are currently level 10. I'm still having fun in the game. However, there are some issues which are very visible. Some of them are old problems from before; some are new ones born out of the 'fixes' to old problems. [/QUOTE]
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