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*Pathfinder & Starfinder
So far not impressed with Pathfinder
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<blockquote data-quote="N'raac" data-source="post: 6097404" data-attributes="member: 6681948"><p>Pathfinder the system has not failed. I suggest that it is possible the AP/Scenario has failed in communicating the roles and abilities a party must have in order to succeed in the scenario, or in providing suggested modifications to compensate for a party which lacks those roles and abilities. This would come from a vision that the scenario is intended to aid the GM in providing an adventure which is appropriate to the characters. Alternatively, I can see it as a failure in the GM in selecting a scenario which is a poor fit for the adventuring party and not customizing it to that group of characters. Alternatively, it could be a failing on the GM in not adequately communicating the roles which will be required for success in the scenario. This comes down to a group social contract issue - doe the GM design the campaign around the PC's, are the PC's expected to be designed to fit the campaign, or is the world one big sandbox and it is up to the PC's to select appropriate challenges? </p><p></p><p></p><p></p><p>If the only choice the PC's have is RA, then the world is not a sandbox, even if there is a sandbox within RA itself. If RA requires a trap monkey to survive, and the group lacks a trap monkey, then logically they should either recruit a trap monkey, or they should leave the area and seek their fortune elsewhere, in a manner better suited to be addressed by their particular skill set.</p><p></p><p>One possibility would be for the Summoner to reconfigure some of his Eidolon's abilities to make it a better trap monkey. If the team has lots of combat punch, the need for a melee eidolon is markedly reduced, so give it some skills and abilities to fill gaps in the party rather than focusing on areas where the party is already strong. Another would be for characters with a lot of skill overlap to choose areas of focus and devote the freed up skill points to Disable Device and other skills where the party is lacking. The fact a given skill is not a class skill is much less devestating in Pathfinder than in 3.0/3.5.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6097404, member: 6681948"] Pathfinder the system has not failed. I suggest that it is possible the AP/Scenario has failed in communicating the roles and abilities a party must have in order to succeed in the scenario, or in providing suggested modifications to compensate for a party which lacks those roles and abilities. This would come from a vision that the scenario is intended to aid the GM in providing an adventure which is appropriate to the characters. Alternatively, I can see it as a failure in the GM in selecting a scenario which is a poor fit for the adventuring party and not customizing it to that group of characters. Alternatively, it could be a failing on the GM in not adequately communicating the roles which will be required for success in the scenario. This comes down to a group social contract issue - doe the GM design the campaign around the PC's, are the PC's expected to be designed to fit the campaign, or is the world one big sandbox and it is up to the PC's to select appropriate challenges? If the only choice the PC's have is RA, then the world is not a sandbox, even if there is a sandbox within RA itself. If RA requires a trap monkey to survive, and the group lacks a trap monkey, then logically they should either recruit a trap monkey, or they should leave the area and seek their fortune elsewhere, in a manner better suited to be addressed by their particular skill set. One possibility would be for the Summoner to reconfigure some of his Eidolon's abilities to make it a better trap monkey. If the team has lots of combat punch, the need for a melee eidolon is markedly reduced, so give it some skills and abilities to fill gaps in the party rather than focusing on areas where the party is already strong. Another would be for characters with a lot of skill overlap to choose areas of focus and devote the freed up skill points to Disable Device and other skills where the party is lacking. The fact a given skill is not a class skill is much less devestating in Pathfinder than in 3.0/3.5. [/QUOTE]
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