Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
So, flight... (Let the headaches begin...)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kalani" data-source="post: 6755457" data-attributes="member: 88085"><p>Movement speed in general allows a creature to move any distance up to the maximum. If a creature has multiple movement speeds, any movement reduces all of them (for example, Fly 60 and Speed 30 - if said creature walked 15 feet, they would have 45ft of Flight left, or 15ft of walking). Except in the case of a feature which specifically requires a minimum distance moved (eg. <em>wingwear</em>) - there is no rule saying you must move any distance while flying/swimming/burrowing/etc.</p><p></p><p></p><p>Being deprived of the <strong>ability to move</strong> is different from choosing to remain stationary (but airborne). </p><p></p><p>The above quotes represent the entirety of flight in 5E (with the exception of specific class features, spells, or items which grant more limited forms of flight specific to that feature).</p><p></p><p></p><p>An owl could for example, remain stationary but continuing to flap their wings. While this is called hovering in the real world - it is not the <strong>hover</strong> trait in Dnd. The hover trait is a specific trait (that is quite rare) which allows a creature to remain airborne even if the creature is knocked prone or their movement speed is reduced to 0 (such as by being grappled). A dragon can fly 0 squares, remain airborne, and still retain its fly speed. If said dragon was grappled, or knocked prone - the dragon falls.</p><p></p><p>If a character with <em>Sentinel</em> hit an air elemental with an opportunity attack, the air elemental would remain airborne (despite it's speed being reduced to 0). Hitting a dragon with that same attack would cause it to fall.</p></blockquote><p></p>
[QUOTE="kalani, post: 6755457, member: 88085"] Movement speed in general allows a creature to move any distance up to the maximum. If a creature has multiple movement speeds, any movement reduces all of them (for example, Fly 60 and Speed 30 - if said creature walked 15 feet, they would have 45ft of Flight left, or 15ft of walking). Except in the case of a feature which specifically requires a minimum distance moved (eg. [I]wingwear[/I]) - there is no rule saying you must move any distance while flying/swimming/burrowing/etc. Being deprived of the [B]ability to move[/B] is different from choosing to remain stationary (but airborne). The above quotes represent the entirety of flight in 5E (with the exception of specific class features, spells, or items which grant more limited forms of flight specific to that feature). An owl could for example, remain stationary but continuing to flap their wings. While this is called hovering in the real world - it is not the [B]hover[/B] trait in Dnd. The hover trait is a specific trait (that is quite rare) which allows a creature to remain airborne even if the creature is knocked prone or their movement speed is reduced to 0 (such as by being grappled). A dragon can fly 0 squares, remain airborne, and still retain its fly speed. If said dragon was grappled, or knocked prone - the dragon falls. If a character with [I]Sentinel[/I] hit an air elemental with an opportunity attack, the air elemental would remain airborne (despite it's speed being reduced to 0). Hitting a dragon with that same attack would cause it to fall. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So, flight... (Let the headaches begin...)
Top