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So gameday how did it go??
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<blockquote data-quote="MerricB" data-source="post: 4800564" data-attributes="member: 3586"><p>I ran the session twice on Saturday: once for players from my regular group(s) along with one person completely new to D&D, and once for people I didn't know that well from the game store.</p><p></p><p>For my experienced group, they did really well in the adventure. Everyone changed to their non-magical weapons during the rust monster encounter and they kept the rust monsters mostly away from the dwarf, so no-one lost any weapons. </p><p></p><p>I really appreciated the writing of the skill challenge; it allowed everyone to be involved and it was structured as to make describing it interesting and not repetitive (not 12 rolls from the ranger to pass a Nature check each time).</p><p></p><p>That group played through the adventure in about 3 hours.</p><p></p><p>I didn't have quite as much time for the second group, as some of them had to leave early, so I slightly reduced the HP of the monsters to speed things along slightly (along with their lesser experience with 4e). We lost two of the players to other commitments about halfway through, which left us with 3 players, but I've run many 4e sessions with 3 PCs, and so I just scaled accordingly. </p><p></p><p>It all went well and they had a good time as they discovered the synergy between the paladin and the warlord in particular.</p><p></p><p>Probably the most memorable moment for the first group was when the goliath barbarian charged a foe... critted it and killed it, and then activated the power that allowed him to charge again in the same round... and scored another crit!</p><p></p><p>There were a few odd choices for the pre-gens equipment and other things, but I think it went pretty well.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4800564, member: 3586"] I ran the session twice on Saturday: once for players from my regular group(s) along with one person completely new to D&D, and once for people I didn't know that well from the game store. For my experienced group, they did really well in the adventure. Everyone changed to their non-magical weapons during the rust monster encounter and they kept the rust monsters mostly away from the dwarf, so no-one lost any weapons. I really appreciated the writing of the skill challenge; it allowed everyone to be involved and it was structured as to make describing it interesting and not repetitive (not 12 rolls from the ranger to pass a Nature check each time). That group played through the adventure in about 3 hours. I didn't have quite as much time for the second group, as some of them had to leave early, so I slightly reduced the HP of the monsters to speed things along slightly (along with their lesser experience with 4e). We lost two of the players to other commitments about halfway through, which left us with 3 players, but I've run many 4e sessions with 3 PCs, and so I just scaled accordingly. It all went well and they had a good time as they discovered the synergy between the paladin and the warlord in particular. Probably the most memorable moment for the first group was when the goliath barbarian charged a foe... critted it and killed it, and then activated the power that allowed him to charge again in the same round... and scored another crit! There were a few odd choices for the pre-gens equipment and other things, but I think it went pretty well. Cheers! [/QUOTE]
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So gameday how did it go??
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