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So, Hackmaster Basic?
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<blockquote data-quote="TanisFrey" data-source="post: 5510712" data-attributes="member: 26948"><p>Last Saturday we played, let go rescue the illimitable child of the local lord from unknown kidnappers. The kidnappers turned out to be goblins using a human go between to deliver their demands. We find the layer, kill the bear that was in our way, camped over night, killed the 2 goblins who found us over night. Mutated the goblins bodies to make it look like that the bear got them. </p><p></p><p>In the morning we assaulted the abandoned manor house through the rear door. Within 15 a goblin scored a lucky hit on out dwarf fighter and forced a Tolerance of Pain check. The dwarf is Our tank, the dwarf has the most hit points, he has the highest Con score. He fails the check and will be out of the combat until 68. Our tank, the rock of our line is not only knocked out but we have to protect him from having his trough from being slit. </p><p></p><p>We, the cleric, the thief dual wielding dagger combatant and the elf mage/thief form the line to protect the dwarf. the elf mage cast a couple of sleep spells and knows out most of the goblins and the halfing thief is silting troughs of goblins behind our line before they wake up. When the goblins from up stairs come down and open the door into our rear. We are in deep S#$%^!</p><p></p><p>The goblins wake everyone on their side of the line. The Thief falls back to help the halfing. The goblins start to poor through the whole in the middle of our line. They begin to cut my mage/thief off from everyone else. I fall back and get pressed to the wall with the thief and the halfing. on the other side of the room the cleric is standing guard over the dwarf and the mage is firing his bow into melee and hits the cleric in the back.</p><p></p><p>The thief has downed the most goblins we begin to press forward and some of the unengaged goblins flee, but the Thief is heavily wounded. The cleric briefly steps away from the dwarf to pass a healing potion to the thief as the main line of the goblins begin to break.</p><p></p><p>The dwarf finely gets up in time for the mop up of the three goblins still on their feet. We capture one of the goblins.</p><p></p><p></p><p></p><p>My mage/thief is the second weakest character with the lowest hit point. He has no spells useful in this indoor fight and unwilling to use his bow into melee after hitting the thief in the back when the goblins were trying to escape their encounter with the overnight camp. </p><p></p><p>So when he found himself on the front line, fighting with a pair of daggers wearing nothing more that thick robes and his thiefs luck, he know that he was unlikely to injure the goblins in armor with a dagger and weak strength. So he fought defensive to save his ass, -8 to hit for a +4 for defense. At one point with all of the maneuvering his attack penalty was -11. Several times his attack score was a negative total.</p><p></p><p>It was a fun exciting fight, that scared my for my character most of the time.</p></blockquote><p></p>
[QUOTE="TanisFrey, post: 5510712, member: 26948"] Last Saturday we played, let go rescue the illimitable child of the local lord from unknown kidnappers. The kidnappers turned out to be goblins using a human go between to deliver their demands. We find the layer, kill the bear that was in our way, camped over night, killed the 2 goblins who found us over night. Mutated the goblins bodies to make it look like that the bear got them. In the morning we assaulted the abandoned manor house through the rear door. Within 15 a goblin scored a lucky hit on out dwarf fighter and forced a Tolerance of Pain check. The dwarf is Our tank, the dwarf has the most hit points, he has the highest Con score. He fails the check and will be out of the combat until 68. Our tank, the rock of our line is not only knocked out but we have to protect him from having his trough from being slit. We, the cleric, the thief dual wielding dagger combatant and the elf mage/thief form the line to protect the dwarf. the elf mage cast a couple of sleep spells and knows out most of the goblins and the halfing thief is silting troughs of goblins behind our line before they wake up. When the goblins from up stairs come down and open the door into our rear. We are in deep S#$%^! The goblins wake everyone on their side of the line. The Thief falls back to help the halfing. The goblins start to poor through the whole in the middle of our line. They begin to cut my mage/thief off from everyone else. I fall back and get pressed to the wall with the thief and the halfing. on the other side of the room the cleric is standing guard over the dwarf and the mage is firing his bow into melee and hits the cleric in the back. The thief has downed the most goblins we begin to press forward and some of the unengaged goblins flee, but the Thief is heavily wounded. The cleric briefly steps away from the dwarf to pass a healing potion to the thief as the main line of the goblins begin to break. The dwarf finely gets up in time for the mop up of the three goblins still on their feet. We capture one of the goblins. My mage/thief is the second weakest character with the lowest hit point. He has no spells useful in this indoor fight and unwilling to use his bow into melee after hitting the thief in the back when the goblins were trying to escape their encounter with the overnight camp. So when he found himself on the front line, fighting with a pair of daggers wearing nothing more that thick robes and his thiefs luck, he know that he was unlikely to injure the goblins in armor with a dagger and weak strength. So he fought defensive to save his ass, -8 to hit for a +4 for defense. At one point with all of the maneuvering his attack penalty was -11. Several times his attack score was a negative total. It was a fun exciting fight, that scared my for my character most of the time. [/QUOTE]
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