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So, Hackmaster Basic?
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<blockquote data-quote="Treebore" data-source="post: 5514258" data-attributes="member: 10177"><p>I'm the mage mentioned above who "burnt themselves out putting most of our opponents asleep". I have my problems with Hackmaster Basic, but if someone can't manage being "heroic" in this RPG its their problem, not HMb's.</p><p></p><p>Saying you can't be "heroic" in HMb is like saying you can't be a fighter or Thief. Or a mage.</p><p></p><p>In fact, going by my definition of "heroic", HMb has the potential to be so gritty and deadly that you will have more opportunities for "heroism" than pretty much any other RPG out there, even more so than Warhammer 1E or 2E.</p><p></p><p>Now I do agree there is a lot of room for writing and organizing the rules in a much clearer fashion. I will agree that HMb already has a fair bit of "complexity". I will agree that with the count up system it takes a bit of getting used to because you have to get out of old mind sets. </p><p></p><p>I will agree getting used to how the magic system for clerics and mages takes a LOT of getting used to, and that they seem VERY underpowered at first.</p><p></p><p>I agree that taking days to heal up your party even with one or two clerics takes a lot of getting used to.</p><p></p><p>But lacking what it takes for players to play "heroic" PC's?</p><p></p><p>HMb has heroic opportunities in spades.</p></blockquote><p></p>
[QUOTE="Treebore, post: 5514258, member: 10177"] I'm the mage mentioned above who "burnt themselves out putting most of our opponents asleep". I have my problems with Hackmaster Basic, but if someone can't manage being "heroic" in this RPG its their problem, not HMb's. Saying you can't be "heroic" in HMb is like saying you can't be a fighter or Thief. Or a mage. In fact, going by my definition of "heroic", HMb has the potential to be so gritty and deadly that you will have more opportunities for "heroism" than pretty much any other RPG out there, even more so than Warhammer 1E or 2E. Now I do agree there is a lot of room for writing and organizing the rules in a much clearer fashion. I will agree that HMb already has a fair bit of "complexity". I will agree that with the count up system it takes a bit of getting used to because you have to get out of old mind sets. I will agree getting used to how the magic system for clerics and mages takes a LOT of getting used to, and that they seem VERY underpowered at first. I agree that taking days to heal up your party even with one or two clerics takes a lot of getting used to. But lacking what it takes for players to play "heroic" PC's? HMb has heroic opportunities in spades. [/QUOTE]
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So, Hackmaster Basic?
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