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So, Hackmaster Basic?
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<blockquote data-quote="KJSEvans" data-source="post: 5521960" data-attributes="member: 89882"><p>Not a one trick pony, no. But your character is likely to be good at using ONE weapon in particular. The game is intended to be as realistic as a setting with dungeons and dragons can be - thus, you can be a jack of all trades, but you will be a master of none. (Alternatively, sooner or later you'll probably come across a very powerful weapon that isn't in your focus and may want to switch to that.) </p><p></p><p></p><p></p><p>Again, it's the focus on reality. To become a master at a weapon, you can't ignore several aspects in order to focus on one. However, there are some classes - the ranger, for instance, I think - that allows you to focus on only a couple of aspects of specialization while ignoring the others. (I could be misremembering that, though.)</p><p></p><p></p><p></p><p>It's rules lite in the sense that there aren't rules for fatigue and encumbrance and it's likely we'll see expanded rules on things like honor and skills. </p><p></p><p></p><p></p><p>Having played - not run, but played - the game a few times makes you experienced. The only reason I suggest an experienced GM is because people who are trapped in turns-based roleplay need a bit of time to wrap their heads around the kind of free movements/actions that you have in a count up system like HMb. Alternatively, memorizing the essential combat rules and running without having ever played before would also work. (There really aren't that many - you could fit them on an index card.)</p><p></p><p></p><p></p><p>Thankfully, it's possible to move on and then come back. Just remember - KenzerCo is a company with two full-time employees and a total of half a dozen people working on the development of the system. They are trying to make a game that is unlike any other, and that takes time. However, Jolly has begun working on the formatting of the Player's Handbook, the HoB should hit our shores by May, and the GMG is likely to come out at around this time in 2012. Wouldn't it be worse, though, for them to give you a specific time only for them to have to change it dramatically based on delays? Better this way, imo. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="KJSEvans, post: 5521960, member: 89882"] Not a one trick pony, no. But your character is likely to be good at using ONE weapon in particular. The game is intended to be as realistic as a setting with dungeons and dragons can be - thus, you can be a jack of all trades, but you will be a master of none. (Alternatively, sooner or later you'll probably come across a very powerful weapon that isn't in your focus and may want to switch to that.) Again, it's the focus on reality. To become a master at a weapon, you can't ignore several aspects in order to focus on one. However, there are some classes - the ranger, for instance, I think - that allows you to focus on only a couple of aspects of specialization while ignoring the others. (I could be misremembering that, though.) It's rules lite in the sense that there aren't rules for fatigue and encumbrance and it's likely we'll see expanded rules on things like honor and skills. Having played - not run, but played - the game a few times makes you experienced. The only reason I suggest an experienced GM is because people who are trapped in turns-based roleplay need a bit of time to wrap their heads around the kind of free movements/actions that you have in a count up system like HMb. Alternatively, memorizing the essential combat rules and running without having ever played before would also work. (There really aren't that many - you could fit them on an index card.) Thankfully, it's possible to move on and then come back. Just remember - KenzerCo is a company with two full-time employees and a total of half a dozen people working on the development of the system. They are trying to make a game that is unlike any other, and that takes time. However, Jolly has begun working on the formatting of the Player's Handbook, the HoB should hit our shores by May, and the GMG is likely to come out at around this time in 2012. Wouldn't it be worse, though, for them to give you a specific time only for them to have to change it dramatically based on delays? Better this way, imo. :) [/QUOTE]
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