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General Tabletop Discussion
*Dungeons & Dragons
So, has anyone actually PLAYED the Expert classes?
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<blockquote data-quote="Lycurgon" data-source="post: 8801358" data-attributes="member: 7025583"><p>No, but I have had feedback from friends that have played with them. I have not had a full report from them on everything yet but talked to the player that played one of the 2 bards in the party. The player normally likes bards and support characters but said it was terrible and would never play a Bard with these rules.</p><p></p><p>They played at 3rd level and found the bard was bad at doing Bard stuff. They found there were too many things to use Bardic Inspiration on and not enough uses of it. With only 2 uses per long rest, and having to spread them between Boosting allies Rolls, Healing and Cutting Words, it was too few uses.</p><p></p><p>They took Hex, but finding there were too few Bard spells to use it with they they played a Tiefling to have Firebolt to combo with Hex. </p><p></p><p>They also found the spell list to be weird. They said that there were few Buff spells on the list, so rather than being the traditional support bards they had to be debuff focused Bards. </p><p></p><p>The other Bard player hated having their Lore Bard bonus skills being forced to have the set Knowledge skills. Being Int is not a primary or secondary priority for most bards, they weren't impressed with being forced to take thinks they were not going to be good at. </p><p></p><p>The other Bard player took Magic Initiate to get Druid spells and took Guidance and Shillelagh. They found was the Guidance spell was okay, but of course of limited use, but found it was almost completely useless for more than 1 person to have it, because it was used by the bard player who was quick to react and the other then couldn't use it on that person. The less on-to-it player (the Ranger) had wasted a cantrip choice. </p><p></p><p>The other feedback, unrelated to the classes, was about the Inspiration mechanic, testing the gain on a 1 as per the newer playtest. They had some humans and one of the bards took the Musician feat so they all started the day with it (The inspiration the Tiefling Bard Musician handed out to a human PC was given back to the Bard so they all had it). They found it felt very gamey getting an Inspiration when rolling a 1, it didn't add flavour to the game it just felt like an unnecessary game mechanic. Our friends groups don't normally use the the Inspiration rules, so the players are not use to using it in the current 5e rules. </p><p></p><p>TLDR: A Bard fan hates the new version of the bard and would never play one again under these new rules.</p></blockquote><p></p>
[QUOTE="Lycurgon, post: 8801358, member: 7025583"] No, but I have had feedback from friends that have played with them. I have not had a full report from them on everything yet but talked to the player that played one of the 2 bards in the party. The player normally likes bards and support characters but said it was terrible and would never play a Bard with these rules. They played at 3rd level and found the bard was bad at doing Bard stuff. They found there were too many things to use Bardic Inspiration on and not enough uses of it. With only 2 uses per long rest, and having to spread them between Boosting allies Rolls, Healing and Cutting Words, it was too few uses. They took Hex, but finding there were too few Bard spells to use it with they they played a Tiefling to have Firebolt to combo with Hex. They also found the spell list to be weird. They said that there were few Buff spells on the list, so rather than being the traditional support bards they had to be debuff focused Bards. The other Bard player hated having their Lore Bard bonus skills being forced to have the set Knowledge skills. Being Int is not a primary or secondary priority for most bards, they weren't impressed with being forced to take thinks they were not going to be good at. The other Bard player took Magic Initiate to get Druid spells and took Guidance and Shillelagh. They found was the Guidance spell was okay, but of course of limited use, but found it was almost completely useless for more than 1 person to have it, because it was used by the bard player who was quick to react and the other then couldn't use it on that person. The less on-to-it player (the Ranger) had wasted a cantrip choice. The other feedback, unrelated to the classes, was about the Inspiration mechanic, testing the gain on a 1 as per the newer playtest. They had some humans and one of the bards took the Musician feat so they all started the day with it (The inspiration the Tiefling Bard Musician handed out to a human PC was given back to the Bard so they all had it). They found it felt very gamey getting an Inspiration when rolling a 1, it didn't add flavour to the game it just felt like an unnecessary game mechanic. Our friends groups don't normally use the the Inspiration rules, so the players are not use to using it in the current 5e rules. TLDR: A Bard fan hates the new version of the bard and would never play one again under these new rules. [/QUOTE]
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So, has anyone actually PLAYED the Expert classes?
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