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General Tabletop Discussion
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So, have we missed the boat on simple character creation?
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<blockquote data-quote="GX.Sigma" data-source="post: 6062736" data-attributes="member: 6690511"><p>I noticed this as well. I created a few characters last night, and it took about 20 minutes for each. We're not in what I would call the danger zone, but it does seem a bit more complex.</p><p></p><p>Leaving aside the slight increase in complexity for the classes, I think one of the big problems is the specialties. There's no simple option anymore.</p><p></p><p>Back in the 2nd packet, there was the Toughness feat that gave you an extra hit die. So, if you didn't want to worry about adding complexity, you could just take that feat and be awesome. But now all the feats give you a new ability or conditional bonus, and that's another thing you have to remember.</p><p></p><p>Also, the classes have a few new weird layers. I think the fighter's dice mechanic is a step back; it was better when it was just "your dice recharge every round, you can use them in these ways." Now it's something weird like "your dice add to your damage, but sometimes you can spend them to do other things, in which case they don't add to your damage, and you don't get them twice if you make 2 attacks, and you can use them as a reaction, but you add your skill die, and that's not technically a maneuver...." The older version was simpler.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6062736, member: 6690511"] I noticed this as well. I created a few characters last night, and it took about 20 minutes for each. We're not in what I would call the danger zone, but it does seem a bit more complex. Leaving aside the slight increase in complexity for the classes, I think one of the big problems is the specialties. There's no simple option anymore. Back in the 2nd packet, there was the Toughness feat that gave you an extra hit die. So, if you didn't want to worry about adding complexity, you could just take that feat and be awesome. But now all the feats give you a new ability or conditional bonus, and that's another thing you have to remember. Also, the classes have a few new weird layers. I think the fighter's dice mechanic is a step back; it was better when it was just "your dice recharge every round, you can use them in these ways." Now it's something weird like "your dice add to your damage, but sometimes you can spend them to do other things, in which case they don't add to your damage, and you don't get them twice if you make 2 attacks, and you can use them as a reaction, but you add your skill die, and that's not technically a maneuver...." The older version was simpler. [/QUOTE]
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So, have we missed the boat on simple character creation?
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