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So, have we missed the boat on simple character creation?
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<blockquote data-quote="Kobold Stew" data-source="post: 6063946" data-attributes="member: 23484"><p>Good luck!</p><p></p><p>I don't think you need to limit things as much as you think you do. I would actually just make characters with them using the system as is. There's no need to limit Backgrounds, Specialties, Class Features, or Races to what you feel are the iconic ones, because your players will make those choices!</p><p></p><p>They have no expectations, and no enforced sense of what's iconic. So you just ask them questions -- the MECHANICAL effects you will need to help them with, to get it on their sheet right, but there's no need to enforce your sense of "traditional D&D onto them. </p><p></p><p>for backgrounds, specialties, class features, etc. I would just start reading the relevant list to them -- they will like the sound of "treasure hunter" or "acrobat" or whatever, and then you're done! You help fill out the sheet for them, and they have their abilities. </p><p></p><p>That's the real strength of the packages -- new players can respond to a buzzword, and the mechanics all flow from that. Who cares if they don't have the strongest min/maxed character? Let them feel they've chosen something. </p><p></p><p>I'd give them choices in the following order:</p><p>(stats)</p><p>Class</p><p>Race (you could choose subrace for them based on this)</p><p>Background</p><p>Specialty</p><p>Class Features</p><p></p><p>Talk the character creation through for them -- let them see the system at work. Once these decisions are made you can play. You do the number crunching -- let them make the fun (easy) choices, without worrying about specific bonuses.</p><p></p><p>This is how I make characters when I'm playing with kids -- Q&A -- and I then fill in the details.</p><p></p><p>There's no need for pre-reading to be assigned -- just let them have fun, and discover the system as you play. You can point out things to them, and ask leading questions, but here you have an opportunity to bring a bunch of new people to the hobby! This is golden -- make it as fun and easy for them as you can.</p><p></p><p>And let us know how it goes!</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6063946, member: 23484"] Good luck! I don't think you need to limit things as much as you think you do. I would actually just make characters with them using the system as is. There's no need to limit Backgrounds, Specialties, Class Features, or Races to what you feel are the iconic ones, because your players will make those choices! They have no expectations, and no enforced sense of what's iconic. So you just ask them questions -- the MECHANICAL effects you will need to help them with, to get it on their sheet right, but there's no need to enforce your sense of "traditional D&D onto them. for backgrounds, specialties, class features, etc. I would just start reading the relevant list to them -- they will like the sound of "treasure hunter" or "acrobat" or whatever, and then you're done! You help fill out the sheet for them, and they have their abilities. That's the real strength of the packages -- new players can respond to a buzzword, and the mechanics all flow from that. Who cares if they don't have the strongest min/maxed character? Let them feel they've chosen something. I'd give them choices in the following order: (stats) Class Race (you could choose subrace for them based on this) Background Specialty Class Features Talk the character creation through for them -- let them see the system at work. Once these decisions are made you can play. You do the number crunching -- let them make the fun (easy) choices, without worrying about specific bonuses. This is how I make characters when I'm playing with kids -- Q&A -- and I then fill in the details. There's no need for pre-reading to be assigned -- just let them have fun, and discover the system as you play. You can point out things to them, and ask leading questions, but here you have an opportunity to bring a bunch of new people to the hobby! This is golden -- make it as fun and easy for them as you can. And let us know how it goes! [/QUOTE]
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So, have we missed the boat on simple character creation?
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