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So he calls himself "Dragonslayer"...
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<blockquote data-quote="Jack Haggerty" data-source="post: 1396199" data-attributes="member: 89"><p>Allow me to make a case in point...</p><p></p><p>Below you see a typical painting of one of the most famous 'dragon slayers', St. George. You may notice that the dragon he is slaying is smaller than his horse, and is hardly bigger than he is. In fact, a few quick Google image searches will find several paintings of St. George slaying the dragon. In every single one of them, the dragon is no smaller then George, but never larger than his horse either... This is a dragon roughly equivalent to the one your paladin killed.</p><p></p><p>I'd let him keep the Dragonslayer title. It is well-deserved and hard-earned. Just remember that with any fame, you gain many friends and many enemies. I wouldn't out right punish or reward the character, but there is a lot of potential for some character building plot hooks here.</p><p></p><p>Work together with the player, and you could have some great games come from this.</p></blockquote><p></p>
[QUOTE="Jack Haggerty, post: 1396199, member: 89"] Allow me to make a case in point... Below you see a typical painting of one of the most famous 'dragon slayers', St. George. You may notice that the dragon he is slaying is smaller than his horse, and is hardly bigger than he is. In fact, a few quick Google image searches will find several paintings of St. George slaying the dragon. In every single one of them, the dragon is no smaller then George, but never larger than his horse either... This is a dragon roughly equivalent to the one your paladin killed. I'd let him keep the Dragonslayer title. It is well-deserved and hard-earned. Just remember that with any fame, you gain many friends and many enemies. I wouldn't out right punish or reward the character, but there is a lot of potential for some character building plot hooks here. Work together with the player, and you could have some great games come from this. [/QUOTE]
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So he calls himself "Dragonslayer"...
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