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<blockquote data-quote="Tolen Mar" data-source="post: 413833" data-attributes="member: 1295"><p>Well, first off all, I did say I am considering going a more mundane route, and for much the same reason.</p><p></p><p>OTOH, I was also thinking of working the cave system into the story as some sort of mystical "Dont go there" type of ancient magic yada, yada, yada...The PC's in that case would eventually discover the reasons behind the entrapped elemental, and so forth. </p><p></p><p>At this point, the above isnt likely, and the trap is going to be redone to a mechanical type trap, sans Elemental. </p><p></p><p>Does anyone else think I am giving the goblins too much advantage here? I was wanting to portray the goblins this time as being more cunning and less cannon-fodder (which is their usual role). Two of my players are old-hands at the game and I wanted to surprise them. It would be a regular thing, goblins with tactics. Still, I am willing to admit I may have gone too far. The second encounter bothers me too, and that is why I included it, to get an idea of what's good and what isnt, to see if I was just being paranoid.</p></blockquote><p></p>
[QUOTE="Tolen Mar, post: 413833, member: 1295"] Well, first off all, I did say I am considering going a more mundane route, and for much the same reason. OTOH, I was also thinking of working the cave system into the story as some sort of mystical "Dont go there" type of ancient magic yada, yada, yada...The PC's in that case would eventually discover the reasons behind the entrapped elemental, and so forth. At this point, the above isnt likely, and the trap is going to be redone to a mechanical type trap, sans Elemental. Does anyone else think I am giving the goblins too much advantage here? I was wanting to portray the goblins this time as being more cunning and less cannon-fodder (which is their usual role). Two of my players are old-hands at the game and I wanted to surprise them. It would be a regular thing, goblins with tactics. Still, I am willing to admit I may have gone too far. The second encounter bothers me too, and that is why I included it, to get an idea of what's good and what isnt, to see if I was just being paranoid. [/QUOTE]
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