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So -- Here are my players... What should I do?
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<blockquote data-quote="justfisch" data-source="post: 802739" data-attributes="member: 9858"><p>One of the most rewarding adventures I have ever played has been one in which an ogre turned out to be good. It goes like this:</p><p> Ogre family has moved into an area near an isolated town, food is scarce, and the ogre has taken a small goat or something to feed his family for a bit. He has left a small purse of coin to pay for the goat, but the farmer fails to mention this when he tells the PC's of his goats disappearence. The PC's then of course head into the forest see an ogre. The ogre runs instead of fights(not typical for an ogre). The party hopefully talks with the ogre at some point to figure out that he is not evil and out to do harm. If not, and the party kills the ogre, have the ogre's body turn into that of a typical human. The ogre and his family is infact polymorphed. You could have just about any reason for why, but I use the fact that they were cursed by a witch, who's sister was killed by a Paladin. This ogre is the brother of the Paladin. There is more to the story, but I think that you get the general idea.</p><p> I usually use this type of addventure on a low level party to set the tone of a campain. If the party ends up killing any of the ogres, you can play on the emotional distress that this causes, don't let your players off easy, let them know that they killed an obviousely good person and that repercusions are going to follow. If the party learns of the truth, or by some means even removes the curse, there are a number of benefits that should be given to the PC's.</p><p></p><p>hope you like,</p><p>cheers,</p><p>justfisch</p></blockquote><p></p>
[QUOTE="justfisch, post: 802739, member: 9858"] One of the most rewarding adventures I have ever played has been one in which an ogre turned out to be good. It goes like this: Ogre family has moved into an area near an isolated town, food is scarce, and the ogre has taken a small goat or something to feed his family for a bit. He has left a small purse of coin to pay for the goat, but the farmer fails to mention this when he tells the PC's of his goats disappearence. The PC's then of course head into the forest see an ogre. The ogre runs instead of fights(not typical for an ogre). The party hopefully talks with the ogre at some point to figure out that he is not evil and out to do harm. If not, and the party kills the ogre, have the ogre's body turn into that of a typical human. The ogre and his family is infact polymorphed. You could have just about any reason for why, but I use the fact that they were cursed by a witch, who's sister was killed by a Paladin. This ogre is the brother of the Paladin. There is more to the story, but I think that you get the general idea. I usually use this type of addventure on a low level party to set the tone of a campain. If the party ends up killing any of the ogres, you can play on the emotional distress that this causes, don't let your players off easy, let them know that they killed an obviousely good person and that repercusions are going to follow. If the party learns of the truth, or by some means even removes the curse, there are a number of benefits that should be given to the PC's. hope you like, cheers, justfisch [/QUOTE]
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