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<blockquote data-quote="Psikerlord#" data-source="post: 6588259" data-attributes="member: 93321"><p>Mike Mearls tweeted it's a judgment call for the DM. He tweeted he would probably allow the attempt, but at disadvantage. You could easily rule once he's been seen, and the enemy is keeping an eye on him, he cannot reattempt to hide, as his location is known. </p><p></p><p>Personally I loathe the idea of the halfling popping in and out from behind an ally - just far too unrealistic and "computer gamey" to me. I removed that hiding ability from halflings to avoid the argument altogether. Substituted it with the wood elf hiding ability instead.</p><p></p><p>The hiding rules in 5e are one of it's rare bad points. They are half rules half DM's call, but not very well described as such. They should have gone 13th Age style and said straight up it's the DM's judgment call. Instead, we have a mess of both, which ends up needing to be dealt with in "session zero" - otherwise you can easily end up with a mismatch of understanding and upset players (and/or DMs). At start of a campaign, a DM needs to give an outline of how he/she approaches stealth. I hope a future Unearthed Arcana article deals with stealth and gives us 3 examples of stealth approaches: stealth is easy (eg: halfling ally hide anytime at no disad), stealth is moderate (halfling ally hide if suitable distraction, but at disad) and stealth is hard (no halfling ally hide once combat has begun and enemies are keeping an eye on him).</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 6588259, member: 93321"] Mike Mearls tweeted it's a judgment call for the DM. He tweeted he would probably allow the attempt, but at disadvantage. You could easily rule once he's been seen, and the enemy is keeping an eye on him, he cannot reattempt to hide, as his location is known. Personally I loathe the idea of the halfling popping in and out from behind an ally - just far too unrealistic and "computer gamey" to me. I removed that hiding ability from halflings to avoid the argument altogether. Substituted it with the wood elf hiding ability instead. The hiding rules in 5e are one of it's rare bad points. They are half rules half DM's call, but not very well described as such. They should have gone 13th Age style and said straight up it's the DM's judgment call. Instead, we have a mess of both, which ends up needing to be dealt with in "session zero" - otherwise you can easily end up with a mismatch of understanding and upset players (and/or DMs). At start of a campaign, a DM needs to give an outline of how he/she approaches stealth. I hope a future Unearthed Arcana article deals with stealth and gives us 3 examples of stealth approaches: stealth is easy (eg: halfling ally hide anytime at no disad), stealth is moderate (halfling ally hide if suitable distraction, but at disad) and stealth is hard (no halfling ally hide once combat has begun and enemies are keeping an eye on him). [/QUOTE]
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