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<blockquote data-quote="Uller" data-source="post: 6590064" data-attributes="member: 413"><p>They could see me. Distracted. Which is the point. People read the hide rules and get to the part where it says once you have LOS the hidden character is no longer hidden and stop. I think maybe the way it is written the part about the DM ruling potential observers being distracted is sort of an after thought, when really it is the key to the whole thing. </p><p></p><p>As Warmaster Horus mentioned the "slicing the pie" technique (wondering if WH has had some CQB training...), situational factors matter. A lot. There is a huge difference between peeking around a corner, waiting until some audible queue indicates your target is busy or looking the other way, peering out a window, etc and completely stepping out from cover, which is exactly what the stealth check represents in this case. </p><p></p><p>The way we actually decided to run it is that when a character is able to hide and spends an action to "hide" he automatically becomes hidden. Then, whenever something happens that could reveal him, that's when the "hidden" character makes his check and situational factors are considered. So, if Bill the rogue is hiding behind Bob the fighter from the ogre he just put a crossbow bolt into and the Ogre moves up to Bob and then around a bit, I might allow a check at that moment. If the Ogre spends an action he gets to make an opposed role, otherwise if he is just hoping for LOS, it's just passive perception. Since the Ogre knows Bill must be there, he'd probably get advantage. If Bill succeeds, we'd probably rule that he was able to move around Bob to remain unseen (combat isn't static). If there is another observer (say, another ogre) and it is impossible for him to be unseen by both at the same time then he will be spotted...and that's the point...it's all too complicated to make an easy unabusable rule. So it is left vague and up to the DM and players to come up with a sensible ruling in each case.</p></blockquote><p></p>
[QUOTE="Uller, post: 6590064, member: 413"] They could see me. Distracted. Which is the point. People read the hide rules and get to the part where it says once you have LOS the hidden character is no longer hidden and stop. I think maybe the way it is written the part about the DM ruling potential observers being distracted is sort of an after thought, when really it is the key to the whole thing. As Warmaster Horus mentioned the "slicing the pie" technique (wondering if WH has had some CQB training...), situational factors matter. A lot. There is a huge difference between peeking around a corner, waiting until some audible queue indicates your target is busy or looking the other way, peering out a window, etc and completely stepping out from cover, which is exactly what the stealth check represents in this case. The way we actually decided to run it is that when a character is able to hide and spends an action to "hide" he automatically becomes hidden. Then, whenever something happens that could reveal him, that's when the "hidden" character makes his check and situational factors are considered. So, if Bill the rogue is hiding behind Bob the fighter from the ogre he just put a crossbow bolt into and the Ogre moves up to Bob and then around a bit, I might allow a check at that moment. If the Ogre spends an action he gets to make an opposed role, otherwise if he is just hoping for LOS, it's just passive perception. Since the Ogre knows Bill must be there, he'd probably get advantage. If Bill succeeds, we'd probably rule that he was able to move around Bob to remain unseen (combat isn't static). If there is another observer (say, another ogre) and it is impossible for him to be unseen by both at the same time then he will be spotted...and that's the point...it's all too complicated to make an easy unabusable rule. So it is left vague and up to the DM and players to come up with a sensible ruling in each case. [/QUOTE]
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