Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
So how about alignment, eh?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RareBreed" data-source="post: 8920776" data-attributes="member: 6945590"><p>The alignment system probably did not come into being whole cloth due to it being derived from a wargame. But I do feel like it became a quick litmus test of "what am I allowed to kill to get experience and hoard it's treasure".</p><p></p><p>I'd also challenge the notion of mass media having good and evil. Not challenge it in the sense that it's not true. We do definitely have that in mainstream media. What I mean by <em>challenge</em> is we have to be careful about defining what good and evil really are. And that's kind of my problem with "good vs evil" because it's too easy to make things black and white.</p><p></p><p>The movie didn't quite do the comics justice, but the Avengers: Civil War movie was kind of a moral "grey" area, and why the heroes were fighting against each other. I'd even argue that what characterizes the Copper Age of comics is not just abandoning the "Truth, Justice, and the American Way" of the Golden/Silver ages, but having extremely popular characters who are anti-heroes (eg, Wolverine or the Punisher...and yeah I know, they are more Bronze Age than Copper, but I think their true popularity blossomed in the Copper Age). I think that most modern media entertainment nowadays even questions the whole notion of "what is a good guy?".</p><p></p><p>Or who is a bad guy for that matter. We see it now with characters like Dr. Doom who have become kinda-sorta "good" (debatable, but he's no longer unabashedly "evil") or show casing the complexity of someone like Namor (both hero and nemesis of the air-breathers). Without giving away too many spoilers, look at the "bad guys" of Falcon and Winter Soldier TV series, or Wakanda Forever. I think people actually like that ambiguity, at least to some degree. It gives characters more depth and makes them far more interesting than slapping some label "oh that's the bad guy, I am supposed to boo and hiss at him, and cheer on the <em>good</em> guy".</p><p></p><p>I agree with you though; I think people should only make as much out of the alignment system as they want. I think it's something that should actually be addressed at the outset of a campaign too, because different players (especially if they are new and came from another gaming group) might have wildly different assumptions about how alignment works. But it's also why I'm not in favor of an alignment system in the game rules. It makes the rules seem "official" and less arbitrary and so, many players might have a perspective and understanding that is in line with how the rules present it.</p></blockquote><p></p>
[QUOTE="RareBreed, post: 8920776, member: 6945590"] The alignment system probably did not come into being whole cloth due to it being derived from a wargame. But I do feel like it became a quick litmus test of "what am I allowed to kill to get experience and hoard it's treasure". I'd also challenge the notion of mass media having good and evil. Not challenge it in the sense that it's not true. We do definitely have that in mainstream media. What I mean by [I]challenge[/I] is we have to be careful about defining what good and evil really are. And that's kind of my problem with "good vs evil" because it's too easy to make things black and white. The movie didn't quite do the comics justice, but the Avengers: Civil War movie was kind of a moral "grey" area, and why the heroes were fighting against each other. I'd even argue that what characterizes the Copper Age of comics is not just abandoning the "Truth, Justice, and the American Way" of the Golden/Silver ages, but having extremely popular characters who are anti-heroes (eg, Wolverine or the Punisher...and yeah I know, they are more Bronze Age than Copper, but I think their true popularity blossomed in the Copper Age). I think that most modern media entertainment nowadays even questions the whole notion of "what is a good guy?". Or who is a bad guy for that matter. We see it now with characters like Dr. Doom who have become kinda-sorta "good" (debatable, but he's no longer unabashedly "evil") or show casing the complexity of someone like Namor (both hero and nemesis of the air-breathers). Without giving away too many spoilers, look at the "bad guys" of Falcon and Winter Soldier TV series, or Wakanda Forever. I think people actually like that ambiguity, at least to some degree. It gives characters more depth and makes them far more interesting than slapping some label "oh that's the bad guy, I am supposed to boo and hiss at him, and cheer on the [I]good[/I] guy". I agree with you though; I think people should only make as much out of the alignment system as they want. I think it's something that should actually be addressed at the outset of a campaign too, because different players (especially if they are new and came from another gaming group) might have wildly different assumptions about how alignment works. But it's also why I'm not in favor of an alignment system in the game rules. It makes the rules seem "official" and less arbitrary and so, many players might have a perspective and understanding that is in line with how the rules present it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So how about alignment, eh?
Top