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So how about alignment, eh?
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<blockquote data-quote="Oofta" data-source="post: 8920817" data-attributes="member: 6801845"><p>We've been telling ourselves that the world is black and white since we had a concept of good and evil. That doesn't make it always right (although I have no problem calling some <em>individuals</em> and movements evil). I'm not talking about entire species being evil. I don't remember the last time I had a game where we went out hunting evil creatures simply because they were evil. But I also fully acknowledge that D&D is a game. It's easier to say "followers of [insert evil god or movement] are evil" because a large part of the game is fundamentally about killing enemies. So, yep, if my PC is running around killing things I want them to be evil, at least most of the time. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> </p><p></p><p></p><p></p><p>Most people and movements that are evil don't think of themselves as evil. I think evil people do exist in the real world and have no problem with oversimplifying things a bit for the game. I remember back in Living Greyhawk days (the public game for 3.x) where there was a trend of modules having "moral dilemmas". Most of the time it meant "choose between the literal devil or literal demon". It wasn't a moral dilemma, it was a "F*** you if you're running a PC that wouldn't willingly align themselves with the epitome of evil, we're not giving you that option. There's not even a lesser evil here so suck it up and choose." So maybe I'm a bid jaded but most DMs and module authors don't really know how to handle moral dilemmas.</p><p></p><p>So yes, my personal preference is for things to be fairly black and white. Just like the majority of mass entertainment that deal with the subject. There can still plenty of room for ambiguity and complexity, in fact I think it can have more impact when it's exceptional. Like Syndrome from The Incredibles said, if everyone is special then no one is special. If everything is morally gray and there are no right answers then moral dilemmas are just another game day.</p><p></p><p></p><p></p><p>We do agree on that, I have a brief blurb in my invites if I'm bringing in new people and we discuss it in our session 0.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8920817, member: 6801845"] We've been telling ourselves that the world is black and white since we had a concept of good and evil. That doesn't make it always right (although I have no problem calling some [I]individuals[/I] and movements evil). I'm not talking about entire species being evil. I don't remember the last time I had a game where we went out hunting evil creatures simply because they were evil. But I also fully acknowledge that D&D is a game. It's easier to say "followers of [insert evil god or movement] are evil" because a large part of the game is fundamentally about killing enemies. So, yep, if my PC is running around killing things I want them to be evil, at least most of the time. 🤷♂️ Most people and movements that are evil don't think of themselves as evil. I think evil people do exist in the real world and have no problem with oversimplifying things a bit for the game. I remember back in Living Greyhawk days (the public game for 3.x) where there was a trend of modules having "moral dilemmas". Most of the time it meant "choose between the literal devil or literal demon". It wasn't a moral dilemma, it was a "F*** you if you're running a PC that wouldn't willingly align themselves with the epitome of evil, we're not giving you that option. There's not even a lesser evil here so suck it up and choose." So maybe I'm a bid jaded but most DMs and module authors don't really know how to handle moral dilemmas. So yes, my personal preference is for things to be fairly black and white. Just like the majority of mass entertainment that deal with the subject. There can still plenty of room for ambiguity and complexity, in fact I think it can have more impact when it's exceptional. Like Syndrome from The Incredibles said, if everyone is special then no one is special. If everything is morally gray and there are no right answers then moral dilemmas are just another game day. We do agree on that, I have a brief blurb in my invites if I'm bringing in new people and we discuss it in our session 0. [/QUOTE]
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