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So how about alignment, eh?
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<blockquote data-quote="Aldarc" data-source="post: 8920825" data-attributes="member: 5142"><p>I'm not sure, however, if I would classify alignment as a mechanic. Hit points are a mechanic. Attack rolls (d20 + Ability Modifier + Proficiency + etc) are a mechanic. Saving throws are a mechanic. It's not clear to me that alignment is a mechanic. Your character feels woozy in a plane of an opposing alignment* isn't a mechanic. Paladins do not "detect alignment," whether chaos or evil; instead, they detect <em>celestials</em>, <em>undead</em>, and <em>fiends</em>. So the actual mechanic of <em>Divine Sense</em> and even the spell <em>Detect Evil and Good</em> pertains to creature type rather than actual alignment. Alignment's rules interactions are pretty much limited to some magic items.</p><p></p><p>* Note: no mechanical impact here either!</p><p></p><p>That said, I do like the idea of Alignment as cosmological factions that PCs willingly align themselves to and that having mechanical heft. Elsewhere I proposed something similar to Theros's piety system, but for Alignment factions. Though there, I would probably have it so that players could only align themselves to one basic alignment (Good, Evil, Law, Chaos, Neutral) rather than the full gamut of nine alignments.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8920825, member: 5142"] I'm not sure, however, if I would classify alignment as a mechanic. Hit points are a mechanic. Attack rolls (d20 + Ability Modifier + Proficiency + etc) are a mechanic. Saving throws are a mechanic. It's not clear to me that alignment is a mechanic. Your character feels woozy in a plane of an opposing alignment* isn't a mechanic. Paladins do not "detect alignment," whether chaos or evil; instead, they detect [I]celestials[/I], [I]undead[/I], and [I]fiends[/I]. So the actual mechanic of [I]Divine Sense[/I] and even the spell [I]Detect Evil and Good[/I] pertains to creature type rather than actual alignment. Alignment's rules interactions are pretty much limited to some magic items. * Note: no mechanical impact here either! That said, I do like the idea of Alignment as cosmological factions that PCs willingly align themselves to and that having mechanical heft. Elsewhere I proposed something similar to Theros's piety system, but for Alignment factions. Though there, I would probably have it so that players could only align themselves to one basic alignment (Good, Evil, Law, Chaos, Neutral) rather than the full gamut of nine alignments. [/QUOTE]
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So how about alignment, eh?
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