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General Tabletop Discussion
*Dungeons & Dragons
So how about alignment, eh?
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<blockquote data-quote="Lanefan" data-source="post: 8920957" data-attributes="member: 29398"><p>Not at all. They're playing the character perfectly well. However, due to patterns of in-game character behaviour established during that play, the external/universal perception of that character no longer agrees with the character's (assumed) perception of itself as reflected by what's written on the sheet. In these cases, the universal perception almost* always trumps the internal pereception.</p><p></p><p>This becomes very relevant when you have alignment-restricted classes or situations, as I do. It also becomes relevant when there's a clear in-game advantage inherent in being a particular alignment and a player is trying to game the system by writing the advantageous alignment on the sheet but actually playing as something else (I've seen this done, believe me).</p><p></p><p>* - the one exception is a character still in its first few sessions of play that hasn't established any patterns yet; in these cases, I have to go with what's written on the sheet until-unless shown otherwise by the character's ongoing actions.</p><p></p><p>Yet it seems there's some (many? I am not one of them) here who are ready and willing to have that conversation any time a player has a character turn Evil: "No Evil PCs here - you're playing it wrong."</p><p></p><p>Can't have it both ways.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8920957, member: 29398"] Not at all. They're playing the character perfectly well. However, due to patterns of in-game character behaviour established during that play, the external/universal perception of that character no longer agrees with the character's (assumed) perception of itself as reflected by what's written on the sheet. In these cases, the universal perception almost* always trumps the internal pereception. This becomes very relevant when you have alignment-restricted classes or situations, as I do. It also becomes relevant when there's a clear in-game advantage inherent in being a particular alignment and a player is trying to game the system by writing the advantageous alignment on the sheet but actually playing as something else (I've seen this done, believe me). * - the one exception is a character still in its first few sessions of play that hasn't established any patterns yet; in these cases, I have to go with what's written on the sheet until-unless shown otherwise by the character's ongoing actions. Yet it seems there's some (many? I am not one of them) here who are ready and willing to have that conversation any time a player has a character turn Evil: "No Evil PCs here - you're playing it wrong." Can't have it both ways. [/QUOTE]
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So how about alignment, eh?
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