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So how about alignment, eh?
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<blockquote data-quote="CreamCloud0" data-source="post: 8922364" data-attributes="member: 7034710"><p>While I advocate for the existence of alignment (2) isn’t anything I really want, I’d like to play a assassin or paladin or whoever of any alignment, but i also want alignment to provide additional meaningful influences in it’s build off of (1) and that means mechanical features that interact with alignment, not in the ‘you changed alignment so take xyz penalty’ way but more of a ‘you and everyone else gets features’ way, gain damage resist against a certain type of damage per alignment, there’s an exclusive familiar for each alignment and a short expanded spell list, everybody get an alignment ability they can use: lawful characters can magically enforce some rule or law, chaotic characters can spontaneously incite a riot, good characters can protect themselves + allies from assorted danger and so on, certain factions or entities will be more or less interested in dealing with characters of certain alignments.</p><p></p><p>There’s so much I think could be done constructively with alignment that isn’t just punishing players because they robbed one guy too many and are now CN.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8922364, member: 7034710"] While I advocate for the existence of alignment (2) isn’t anything I really want, I’d like to play a assassin or paladin or whoever of any alignment, but i also want alignment to provide additional meaningful influences in it’s build off of (1) and that means mechanical features that interact with alignment, not in the ‘you changed alignment so take xyz penalty’ way but more of a ‘you and everyone else gets features’ way, gain damage resist against a certain type of damage per alignment, there’s an exclusive familiar for each alignment and a short expanded spell list, everybody get an alignment ability they can use: lawful characters can magically enforce some rule or law, chaotic characters can spontaneously incite a riot, good characters can protect themselves + allies from assorted danger and so on, certain factions or entities will be more or less interested in dealing with characters of certain alignments. There’s so much I think could be done constructively with alignment that isn’t just punishing players because they robbed one guy too many and are now CN. [/QUOTE]
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So how about alignment, eh?
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