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So how about alignment, eh?
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<blockquote data-quote="Clint_L" data-source="post: 8924160" data-attributes="member: 7035894"><p>That doesn't solve the problem, though, because the game is played in the real world, so people still have to interpret what some particular author means by "objective good."</p><p></p><p>To borrow your example, what does an "objectively good" afterlife look like? You describe a "literal angel made entirely of positive energy" and I have no idea what that actually means. When I look at the <em>Monster Manual</em>, I can see that it is basically just borrowing from Christian archetypes, which makes sense historically - Gary Gygax was a devout Jehovah's Witness - but in the context of a non-Christian fantasy world is peculiar.</p><p></p><p>It is much easier for me to imagine a plane of pure law, which for me is extremely mechanistic and repetitive, while in a plane of chaos everything is drifting towards randomness and maximum entropy. I imagine Slaadi always being in a state of near disintegration, struggling to hold their forms together.</p><p></p><p>Edit: When I am trying to create an oppressive society as a game setting, I always start with it being a culture of moral certainty. This is not me being clever or original, virtually all dystopian fiction begins with a similar premise (e.g. <em>1984,</em> <em>A Handmaid's Tale,</em> <em>Brave New World,</em> etc.).</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8924160, member: 7035894"] That doesn't solve the problem, though, because the game is played in the real world, so people still have to interpret what some particular author means by "objective good." To borrow your example, what does an "objectively good" afterlife look like? You describe a "literal angel made entirely of positive energy" and I have no idea what that actually means. When I look at the [I]Monster Manual[/I], I can see that it is basically just borrowing from Christian archetypes, which makes sense historically - Gary Gygax was a devout Jehovah's Witness - but in the context of a non-Christian fantasy world is peculiar. It is much easier for me to imagine a plane of pure law, which for me is extremely mechanistic and repetitive, while in a plane of chaos everything is drifting towards randomness and maximum entropy. I imagine Slaadi always being in a state of near disintegration, struggling to hold their forms together. Edit: When I am trying to create an oppressive society as a game setting, I always start with it being a culture of moral certainty. This is not me being clever or original, virtually all dystopian fiction begins with a similar premise (e.g. [I]1984,[/I] [I]A Handmaid's Tale,[/I] [I]Brave New World,[/I] etc.). [/QUOTE]
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